[{"aktivitet_id":1,"afviklinger":[{"afvikling_id":87,"aktivitet_id":1,"start":{"day":"23","month":"4","year":"2011","h":"12","m":0},"end":{"day":"23","month":"4","year":"2011","h":"14","m":0},"linked":0}],"info":{"title_da":"F\u00e6gteworkshop","text_da":"","description_da":"","title_en":"","text_en":"","description_en":"","author":["Anders Midtgaard","Lasse Kuchentaler"],"price":30,"min_player":0,"max_player":100,"type":"workshop","play_hours":2,"wp_id":0}},{"aktivitet_id":2,"afviklinger":[{"afvikling_id":88,"aktivitet_id":2,"start":{"day":"24","month":"4","year":"2011","h":"11","m":0},"end":{"day":"24","month":"4","year":"2011","h":"15","m":0},"linked":0}],"info":{"title_da":"Indie Rollespil","text_da":"","description_da":"","title_en":"","text_en":"","description_en":"","author":[""],"price":20,"min_player":0,"max_player":100,"type":"workshop","play_hours":4,"wp_id":0}},{"aktivitet_id":3,"afviklinger":[{"afvikling_id":86,"aktivitet_id":3,"start":{"day":"21","month":"4","year":"2011","h":"11","m":0},"end":{"day":"21","month":"4","year":"2011","h":"14","m":0},"linked":0}],"info":{"title_da":"Spilleder workshop","text_da":"Har du overvejet at blive spilleder? Synes du det virker for sv\u00e6rt eller m\u00e5ske lidt skr\u00e6mmende?\nS\u00e5 er her en workshop for dig!\nGennem diskussion og praktiske \u00f8velser f\u00e5r du et godt indblik i kunsten at h\u00e5ndtere et scenarie, fra start til slut. Alt fra forberedelse til introduktion til spillerne, igangs\u00e6tning og opvarmning, drama og dramatik, stemmebrug og, ja, noter. Du f\u00e5r pr\u00f8vet at k\u00f8re actionscener, k\u00e6rlighedscener, intime scener og sjove scener, hele vejen igennem sp\u00e6kket med tips og tricks til hvordan du l\u00e6rer at nyde det sammen med spillerne. Og ja, tips til hvordan du f\u00e5r skuden p\u00e5 ret k\u00f8l igen.","description_da":"","title_en":"","text_en":"","description_en":"","author":["Tore\u00a0Vange"],"price":0,"min_player":0,"max_player":100,"type":"workshop","play_hours":3,"wp_id":0}},{"aktivitet_id":4,"afviklinger":[{"afvikling_id":89,"aktivitet_id":4,"start":{"day":"24","month":"4","year":"2011","h":"12","m":0},"end":{"day":"24","month":"4","year":"2011","h":"14","m":0},"linked":0}],"info":{"title_da":"Spark liv i din id\u00e9","text_da":"G\u00e5r du med en god id\u00e9 til et scenarie, en bog, en festival, en forening, en con eller et helt syvende projekt?\nDu ved bare ikke, hvordan du skal komme igang, eller hvordan du kommer i m\u00e5l?\n \nTil workshoppen vil vi gennemg\u00e5 en simpel og virkningsfuld r\u00e6kke projektv\u00e6rkt\u00f8jer, der f\u00f8rer en fra id\u00e9udvikling til at skaffe penge, location, frivillige og deltagere. Vi vil fokusere p\u00e5 det helt konkrete, og du m\u00e5 meget gerne tage en id\u00e9 med hjemmefra, som vi sammen kan udvikle og finde den bedste plan for. For det er slet ikke s\u00e5 sv\u00e6rt at lave projekter, n\u00e5r man f\u00f8rst har den rigtige v\u00e6rkt\u00f8jskasse.\n \nKristoffer, Peter og Peter har tilsammen tredive \u00e5rs erfaring med at g\u00f8re id\u00e9er levende. De har arbejdet som projektvejledere og har skrabet flere millioner sammen til alt fra byudvikling og festivaler til scenarier og udgivelser. ","description_da":"","title_en":"Bring your idea to life","text_en":"Are you carrying around a great idea for a scenario, a book, an\r\nassociation, a convention or another amazing project? But you just don't\r\nknow how to get started or how to get all the way to the finish line?\r\n\r\nAt the workshop we will present a collection of simple and effective tools\r\nto help develop your idea and teach you how to get funding and find a\r\nlocation, volunteers and participants. We will focus on the concrete and\r\nyou are mroe than welcom to bring an idea that we can help develop.\r\nBecause it isn't hard to run a project once you have the right tools.\r\n\r\nCombined Kristoffer, Peter and Peter have thirty years of experience in\r\nbringing ideas to life. They have worked as project developers and\r\ngathered millions in funding for evertyhing from city planning and\r\nfestivals over scenarios and publications.","description_en":"","author":["Kristoffer Thur\u00f8e","Peter Munthe-Kaas","Peter Sch\u00f8nnemann Andreasen"],"price":0,"min_player":0,"max_player":100,"type":"workshop","play_hours":2,"wp_id":0}},{"aktivitet_id":5,"afviklinger":[{"afvikling_id":71,"aktivitet_id":5,"start":{"day":"22","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"22","m":0},"linked":0}],"info":{"title_da":"2-spiller spil","text_da":"Der findes efterh\u00e5nden en del gode spil til to personer som desv\u00e6rre ofte bliver overset. Vi introducerer folk for forskellige to-spiller spil \nalt fra sm\u00e5 hurtige og lette spil til den lidt l\u00e6ngere og tungere genre. ","description_da":"","title_en":"2-player games","text_en":"There are a lot of good two player games out there and unfortunatly they often get overlooked. We will introduce people to different games ranging from small light games to something a bit meatier.","description_en":"","author":[""],"price":5,"min_player":2,"max_player":2,"type":"braet","play_hours":2,"wp_id":0}},{"aktivitet_id":6,"afviklinger":[{"afvikling_id":72,"aktivitet_id":6,"start":{"day":"23","month":"4","year":"2011","h":"20","m":0},"end":{"day":"24","month":"4","year":"2011","h":"0","m":0},"linked":0}],"info":{"title_da":"Battlestar Galactica","text_da":"Spillet er baseret p\u00e5 den nye \"Battlestar Galactica\"-serie men kan sagtens spilles af folk der ikke kender denne. I BSG g\u00e6lder det om at samarbejde imod gentagne angreb fra Cylons, utilfredse arbejdere og stadigt svindende forsyninger. Men endnu v\u00e6rre m\u00e5ske er det ikke alle der arbejder lige entusiastisk, m\u00e5ske er pr\u00e6sidenten slet ikke p\u00e5 menneskenes side, m\u00e5ske er der en cylon iblandt jer! \nHvis der er stemning for det vil Battlestar Galactica i \u00e5r blive spillet med Pegasus-udvidelsen.","description_da":"","title_en":"Battlestar Galactica","text_en":"The game is based on the new \"Battlestar Galactica\"-series but even if you haven't watched the show this game is great. BSG is all about cooperation against Cylon enemies, an unhappy crew and increasingly dwindling resources. But far worse than that..perhaps not everyone is one your side, is the president really working with you or is someone perhaps on the side of the Cylons?!\nHopefully the new Exodus expansion will be available before Fastaval.","description_en":"","author":[""],"price":5,"min_player":3,"max_player":6,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":7,"afviklinger":[{"afvikling_id":66,"aktivitet_id":7,"start":{"day":"22","month":"4","year":"2011","h":"20","m":0},"end":{"day":"23","month":"4","year":"2011","h":"0","m":0},"linked":0}],"info":{"title_da":"Betrayal at House on the Hill","text_da":"Seks personer m\u00f8des i et gammelt forladt hus. Men er det virkelig forladt? Hvad gemmer sig i den m\u00f8rke k\u00e6lder og p\u00e5 det skumle loft? Og vil det i virkelighedes vise sig at en af spillerne slet ikke er den flinke person de giver sig ud for? ","description_da":"","title_en":"Betrayal at House on the Hill","text_en":"Six people meet in an old abandoned house. But is it really abandoned? What is hiding it the dank basement and the creepy attic? And are the players really the nice people they claim to be?","description_en":"","author":[""],"price":5,"min_player":3,"max_player":6,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":8,"afviklinger":[{"afvikling_id":60,"aktivitet_id":8,"start":{"day":"21","month":"4","year":"2011","h":"14","m":0},"end":{"day":"21","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":67,"aktivitet_id":8,"start":{"day":"22","month":"4","year":"2011","h":"14","m":0},"end":{"day":"22","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":73,"aktivitet_id":8,"start":{"day":"23","month":"4","year":"2011","h":"14","m":0},"end":{"day":"23","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Cafe-spil","text_da":"N\u00e5r man har lyst til lidt mere end at drukne sine sorger i fad\u00f8l er det rart at have et ikke alt for kompliceret spil at skylle efter med.\nVi introducerer en h\u00e5ndfuld spil der egner sig specielt godt til den tanke-kraft man orker at stable p\u00e5 benene efter en travl dag.","description_da":"","title_en":"Cafe Games","text_en":"When you want a little more than just to drown you sorrows in cold beer it's nice to have a game that is not too complex to wash it down with.\nWe will introduce a range of games that is especially suited for the amount of thought you are able to put into a game after a long day (or night).","description_en":"","author":[""],"price":5,"min_player":2,"max_player":100,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":9,"afviklinger":[{"afvikling_id":61,"aktivitet_id":9,"start":{"day":"21","month":"4","year":"2011","h":"14","m":0},"end":{"day":"21","month":"4","year":"2011","h":"18","m":0},"linked":0}],"info":{"title_da":"Chaos in the Old World","text_da":"I Warhammer-verdenen k\u00e6mper de fire kaos-guder om magten. Khorne spreder krig og \u00f8del\u00e6ggelse, Nurgle pest og r\u00e5d, Slaanesh frister de svage sj\u00e6le og Tzeentch korumperer og forandrer alt hvad han r\u00f8rer. \nI dette stemningsfulde omr\u00e5de-dominations har de fire spillere hver deres m\u00e5de at vinde p\u00e5..hvis de da ikke bekriger hinanden nok til at de usle mennesker f\u00e5r overtaget.","description_da":"","title_en":"Chaos in the Old World","text_en":"In the world of Warhammer the four gods of chaos are battling for supremacy. Khorne spreads war and destructionm Burgle corrupts with plague and rot, Slaanesh tempts the weak and Tzeetnch changes and mutates everything he touches. This area domination game really evokes the feeling of the Warhammer world as the four players try to win in each their own fashion unless of course they spend too much time waging war upon eachother and let the decrepit humans gain the upper hand.","description_en":"","author":[""],"price":5,"min_player":3,"max_player":4,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":10,"afviklinger":[{"afvikling_id":77,"aktivitet_id":10,"start":{"day":"24","month":"4","year":"2011","h":"12","m":0},"end":{"day":"24","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Clayorama","text_da":"Igen i \u00e5r vil der v\u00e6re modellervoks-sjov p\u00e5 Fastaval. For alle der har lyst til at udfolde deres kreative side med farverige konstruktioner,\nfor efterf\u00f8lgende at udfolde deres destruktive side ved at smadre andres grimme kreationer til endnu grimmere klumper af sammentrykket ler.","description_da":"","title_en":"Clayorama","text_en":"There will be fun with plasticine clay again this year at Fastaval. For everyone who wants to use their creative side to make colorful constructions and then use their destructive side to crush their opponents ugly creations into even uglier lumps of clay.","description_en":"","author":[""],"price":25,"min_player":2,"max_player":100,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":11,"afviklinger":[{"afvikling_id":68,"aktivitet_id":11,"start":{"day":"22","month":"4","year":"2011","h":"14","m":0},"end":{"day":"22","month":"4","year":"2011","h":"18","m":0},"linked":0}],"info":{"title_da":"Dungeon Lords","text_da":"Dem der har spillet Dungeon Keeper p\u00e5 computeren vil nok nikke genkendende til dette br\u00e6tspil. Opbyg din dungeon, fyld den med monstre og f\u00e6lder og h\u00e5b p\u00e5 at de ubehagelige eventyrere ikke smadrer den alt for meget.","description_da":"","title_en":"Dungeon Lords","text_en":"If you played Dungeon Keeper on your computer back in the day you will probably recognize this boardgame. Build a dungeon a fill it with monsters and traps and hope that the nasty adventurers wont trash it too badly.","description_en":"","author":[""],"price":5,"min_player":2,"max_player":4,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":12,"afviklinger":[{"afvikling_id":69,"aktivitet_id":12,"start":{"day":"22","month":"4","year":"2011","h":"12","m":0},"end":{"day":"22","month":"4","year":"2011","h":"14","m":0},"linked":0}],"info":{"title_da":"Endeavor","text_da":"Et glimrende spil om at kolonisere verden. Sejl ud og opdag verden s\u00e5 dit imperie derhjemme kan vokse sig stort. \nM\u00e5ske er det v\u00e6rd at bruge kr\u00e6fterne p\u00e5 at finde sejlruten til Indien s\u00e5 du kan nyde en lukrativ guvern\u00f8r-post eller \nm\u00e5ske er det bedre bare at blive i Europa og f\u00e5 hentet slaver hjem til at g\u00f8re det h\u00e5rde arbejde. ","description_da":"","title_en":"Endeavor","text_en":"An excellent game about colonizing the world. Set sail and discover the world so your empire at home may prosper. Perhaps you should spend your time finding the route to India to get that lucrative governor title or would you rather stay home in Europe and bring back slaves to do the hard work for you?","description_en":"","author":[""],"price":5,"min_player":3,"max_player":5,"type":"braet","play_hours":2,"wp_id":0}},{"aktivitet_id":13,"afviklinger":[{"afvikling_id":62,"aktivitet_id":13,"start":{"day":"21","month":"4","year":"2011","h":"16","m":0},"end":{"day":"21","month":"4","year":"2011","h":"18","m":0},"linked":0}],"info":{"title_da":"Fresco","text_da":"Biskopen har hyret jer til at male kapellet men det er jo ikke jer allesammen der kan blive den mest ber\u00f8mte kunstner. \nEr du villig til at st\u00e5r op f\u00f8r dine konkurrenter for at skaffe de rigtige farver maling p\u00e5 markedet?\nEller m\u00e5ske vil du hellere sove l\u00e6nge s\u00e5 du er frisk og udhvilet til dagens arbejde?","description_da":"","title_en":"Fresco","text_en":"The Bishop has hired you to paint the chapel but not everyone can become the most famous painter of his time. Are you willing to get up before the competition to get hold of the right paints from the market?\nOr perhaps you would rather laze a bit longer to be well rested for the days work?","description_en":"","author":[""],"price":5,"min_player":2,"max_player":4,"type":"braet","play_hours":2,"wp_id":0}},{"aktivitet_id":14,"afviklinger":[{"afvikling_id":74,"aktivitet_id":14,"start":{"day":"23","month":"4","year":"2011","h":"16","m":0},"end":{"day":"23","month":"4","year":"2011","h":"18","m":0},"linked":0}],"info":{"title_da":"Galaxy Trucker","text_da":"Rummet er et farligt sted men kan ogs\u00e5 v\u00e6re lukrativt hvis man ellers kan bygge et ordentligt rumskib.\nByg dit rumskib s\u00e5 hurtigt du kan men husk lige at det ogs\u00e5 skal have motorer, og kanoner, og der skal da ogs\u00e5 lige v\u00e6re plads til bes\u00e6tningen, og lastrum og....\nBare \u00e6rgeligt at der er begr\u00e6nset tid og plads.","description_da":"","title_en":"Galaxy Trucker","text_en":"Space is a dangerous place but also a very lucrative place if you know how to build a spacecraft.\nBuild it as fast as you can but remember to add engines, canons, oh and crew quarters and cargo space and.... just too bad you have limited space and time to do it.","description_en":"","author":[""],"price":5,"min_player":2,"max_player":4,"type":"braet","play_hours":2,"wp_id":0}},{"aktivitet_id":15,"afviklinger":[{"afvikling_id":63,"aktivitet_id":15,"start":{"day":"21","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"0","m":0},"linked":0}],"info":{"title_da":"Mansions of Madness","text_da":"S\u00e5 er der d\u00f8mt uhygge i dette splinternye spil fra Fantasy Flight. En spiller tager kontrol med de uhyggelige kr\u00e6fter i et tilsyneladende forladt hus, \nkan de andre spillere stoppe ham inden de bliver selv bliver vanvittige?","description_da":"","title_en":"Mansions of Madness","text_en":"Time for terror in this brand new game from Fantasy Flight. One player takes control over the sinister forces inhabiting a seemingly abandoned house whole the rest of the players try to stop him before insanity or death stops them.","description_en":"","author":[""],"price":5,"min_player":2,"max_player":5,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":16,"afviklinger":[{"afvikling_id":64,"aktivitet_id":16,"start":{"day":"21","month":"4","year":"2011","h":"12","m":0},"end":{"day":"21","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":70,"aktivitet_id":16,"start":{"day":"22","month":"4","year":"2011","h":"12","m":0},"end":{"day":"22","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":75,"aktivitet_id":16,"start":{"day":"23","month":"4","year":"2011","h":"12","m":0},"end":{"day":"23","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Morskab med Muyten","text_da":"I morskab med Muyten introduceres spil som vi mener passer til den skare af deltagere der dukker op. \nVi introducerer helst spil som folk ikke kender p\u00e5 forh\u00e5nd f.eks. fordi de er helt nye eller fordi de er oversete perler.","description_da":"","title_en":"Funtime with Muyten","text_en":"In Funtime with Muyten we will introduce games fit for the participants that show up.\nWe prefer to introduce games that people have not played before either because they are new or because they have been overlooked.","description_en":"","author":[""],"price":5,"min_player":0,"max_player":100,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":17,"afviklinger":[{"afvikling_id":59,"aktivitet_id":17,"start":{"day":"20","month":"4","year":"2011","h":"20","m":0},"end":{"day":"21","month":"4","year":"2011","h":"0","m":0},"linked":0}],"info":{"title_da":"Navegador","text_da":"Designeren bag Imperial og Hamburghum er tilbage med sin velkendte rondel-mekanik. Denne gang er genren henlagt til den portugisiske kolonitid.\nKan du balancere udbud og eftersp\u00f8rgsel af sukker og kanel i Portugal s\u00e5 det er netop dig der tjener flest penge eller bliver du den f\u00f8rste til at finde ruten hele vejen til Japan?","description_da":"","title_en":"Navegador","text_en":"The designer behind Imperial and Hamburghum is back with his well known rondel mechanic. This time the setting is the portuguese colonial era. \n\nCan you balance supply and demand of sugar and spice in Portugal so you'll be the big earner or will you be the first to find the route all the way to Japan?","description_en":"","author":[""],"price":5,"min_player":2,"max_player":5,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":18,"afviklinger":[{"afvikling_id":76,"aktivitet_id":18,"start":{"day":"23","month":"4","year":"2011","h":"20","m":0},"end":{"day":"24","month":"4","year":"2011","h":"0","m":0},"linked":0}],"info":{"title_da":"Shipyard","text_da":"Shipyard er et resurse-spil hvor det g\u00e6lder om at samle skibsdele til de sejeste skibe men ogs\u00e5 bes\u00e6tning og andet udstyr. Dels g\u00e6lder det om at bygge de sejeste skibe og sende dem p\u00e5 pr\u00f8vesejlads dels om at opfylde regeringens kontrakter for at skrabe de n\u00f8dvendige point hjem til at blive kronet som skibsbygernes konge.","description_da":"","title_en":"Shipyard","text_en":"Shipyard is a resource-management game where you try to get the parts to assemble the best ships from.\nBut you also need a crew and other equipment. Build the best ships and send them on their way but also be mindful of the governments contracts if you want to be crowned the king of shipbuilders.","description_en":"","author":[""],"price":5,"min_player":2,"max_player":4,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":19,"afviklinger":[{"afvikling_id":78,"aktivitet_id":19,"start":{"day":"24","month":"4","year":"2011","h":"14","m":0},"end":{"day":"24","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Small World","text_da":"Smallworld er den nye l\u00e6kre fantasy-version af Vinci hvis det skulle ringe nogen klokker. Hver spiller tager kontrol over en af spillets racer og fors\u00f8ger at erobre s\u00e5 meget land som muligt men p\u00e5 et tidspunkt bliver det p\u00e5 tide at lade sin race udd\u00f8 og indtage verden med en ny og st\u00e6rkere race.","description_da":"","title_en":"Small World","text_en":"Smallworld is the new fantasy version of Vinci if anyone remembers that game. Every player takes control of on of the fantastic races and tries to conquer as much land as possible untill the race runs out of steam and it is time to go into decline and take on the world with a new and stronger race.","description_en":"","author":[""],"price":5,"min_player":2,"max_player":5,"type":"braet","play_hours":2,"wp_id":0}},{"aktivitet_id":20,"afviklinger":[{"afvikling_id":65,"aktivitet_id":20,"start":{"day":"21","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"0","m":0},"linked":0}],"info":{"title_da":"Stone Age","text_da":"Stone Age er et resurse-spil hvor det g\u00e6lder om at samle mad nok til at br\u00f8df\u00f8de din befolkning samtidig med at man f\u00e6lder tr\u00e6er, hugger sten og graver guld for at bygge de p\u00e6neste hytter. Men kan det bedst betale sig at udvide sin stamme eller m\u00e5ske bare give noget bedre v\u00e6rkt\u00f8j til dem man har?","description_da":"","title_en":"Stone Age","text_en":"Stone Age is a resource management game where you want to keep you population fed while\ngathering wood, stone and gold to build the nicest huts. But do you try to expand you tribe or is it better just to upgrade their tools?","description_en":"","author":[""],"price":5,"min_player":2,"max_player":4,"type":"braet","play_hours":4,"wp_id":0}},{"aktivitet_id":21,"afviklinger":[{"afvikling_id":80,"aktivitet_id":21,"start":{"day":"21","month":"4","year":"2011","h":"11","m":0},"end":{"day":"21","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":81,"aktivitet_id":21,"start":{"day":"21","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":82,"aktivitet_id":21,"start":{"day":"22","month":"4","year":"2011","h":"11","m":0},"end":{"day":"22","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":83,"aktivitet_id":21,"start":{"day":"22","month":"4","year":"2011","h":"20","m":0},"end":{"day":"23","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":84,"aktivitet_id":21,"start":{"day":"23","month":"4","year":"2011","h":"11","m":0},"end":{"day":"23","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":85,"aktivitet_id":21,"start":{"day":"23","month":"4","year":"2011","h":"20","m":0},"end":{"day":"24","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"Warhammer 40K hyggespil","text_da":"Hyggespil foreg\u00e5r sidel\u00f8bende med turneringen og koster 20 kroner, der d\u00e6kker transport af dukker, terr\u00e6n og spilleplader. Der vil v\u00e6re mulighed for at l\u00e5ne nogle figurer, hvis man har lyst til at pr\u00f8ve at spille.\n\n Sp\u00f8rgsm\u00e5l kan rettes til Aslak p\u00e5 gakkedulla@gmail.com","description_da":"","title_en":"","text_en":"","description_en":"","author":[""],"price":20,"min_player":0,"max_player":100,"type":"figur","play_hours":5,"wp_id":0}},{"aktivitet_id":22,"afviklinger":[{"afvikling_id":79,"aktivitet_id":22,"start":{"day":"21","month":"4","year":"2011","h":"11","m":0},"end":{"day":"21","month":"4","year":"2011","h":"14","m":30},"linked":0},{"afvikling_id":1,"aktivitet_id":22,"start":{"day":"21","month":"4","year":"2011","h":"14","m":30},"end":{"day":"21","month":"4","year":"2011","h":"18","m":0},"linked":"79"},{"afvikling_id":2,"aktivitet_id":22,"start":{"day":"21","month":"4","year":"2011","h":"18","m":0},"end":{"day":"21","month":"4","year":"2011","h":"21","m":30},"linked":"79"},{"afvikling_id":3,"aktivitet_id":22,"start":{"day":"22","month":"4","year":"2011","h":"11","m":0},"end":{"day":"22","month":"4","year":"2011","h":"14","m":30},"linked":"79"},{"afvikling_id":4,"aktivitet_id":22,"start":{"day":"22","month":"4","year":"2011","h":"14","m":30},"end":{"day":"22","month":"4","year":"2011","h":"18","m":0},"linked":"79"},{"afvikling_id":5,"aktivitet_id":22,"start":{"day":"22","month":"4","year":"2011","h":"18","m":0},"end":{"day":"22","month":"4","year":"2011","h":"21","m":30},"linked":"79"}],"info":{"title_da":"Warhammer 40K turnering","text_da":"Turneringen har f\u00f8lgende rammer:\n\n- Vi spiller 1750 point og med deltagende dommere (vi gider ikke, ikke lege med). \n\n- Der spilles 5th edition med nyeste codex for din h\u00e6r og med alle errata fra GW. \n\n- Vi spiller uden army-selection systemer, men vi driller dem der har bissede h\u00e6re ;) \n\n- Der spilles ikke med regler fra White Dwarf og Imperial Armor. \n\n- \"WYSIWYG\"-reglen g\u00e6lder inden for rimelighedens gr\u00e6nser. \n\n- Man m\u00e5 gerne have special characters med. \n\n-Der er ingen malekrav, men flotte figurer er selvf\u00f8lgelig meget velkomne\n\nTurneringen varer fra torsdag morgen til fredag aften hvor spillene hver dag vil v\u00e6re placeret i f\u00f8lgende tidsrum: 11-14:30, 14:30-18 og 18-21:30. Alts\u00e5 6 spil i alt.\n\nHver dag spiller vi missioner i f\u00f8lgende r\u00e6kkef\u00f8lge: Seize ground - Annihilation - Capture and control. Det sidste spil fredag har dog tilf\u00e6ldig mission. Alle missioner har tilf\u00e6ldigt deployment. \n\nDer gives 0 turneringspoint for et \"loss\", 1 for et \"draw\" og 2 for en \"victory\". Vi har ud over \"loss\", \"draw\" og \"victory\" ogs\u00e5 en \"major victory\", der giver 3 point (kustom rooles for at skabe st\u00f8rre pointspredning). En major victory er n\u00e5r man har b\u00e5de over dobbelt s\u00e5 mange objectives\/kill points som sin modstander og mindst 2 objectives\/kill points (alt er over dobbelt s\u00e5 meget som nul). I n\u00e6stsidste kamp opt\u00e6lles ligeledes forskel i victory points, der bruges til at afg\u00f8re hvem der spiller finalen i tilf\u00e6lde af lige pointstilling.\n\nHvem ens modstandere er afg\u00f8res i f\u00f8rste kamp tilf\u00e6ldigt, og derefter af hvor mange turneringspoint man har optjent. N\u00e5r det er afgjort hvem man spiller mod har den med flest turneringspoint lov til at v\u00e6lge, hvilket bord hun vil spille p\u00e5. Alle situationer hvor nogle har lige mange turneringspoint l\u00f8ses tilf\u00e6ldigt.\n\n Sp\u00f8rgsm\u00e5l kan rettes til Aslak p\u00e5 gakkedulla@gmail.com","description_da":"","title_en":"","text_en":"","description_en":"","author":[""],"price":50,"min_player":0,"max_player":100,"type":"figur","play_hours":4,"wp_id":0}},{"aktivitet_id":23,"afviklinger":[{"afvikling_id":13,"aktivitet_id":23,"start":{"day":"21","month":"4","year":"2011","h":"16","m":30},"end":{"day":"21","month":"4","year":"2011","h":"18","m":30},"linked":0},{"afvikling_id":48,"aktivitet_id":23,"start":{"day":"23","month":"4","year":"2011","h":"16","m":30},"end":{"day":"23","month":"4","year":"2011","h":"18","m":30},"linked":0}],"info":{"title_da":"1+1","text_da":"De m\u00c3\u00b8des,\nFinder sammen,\nElsker,\nSk\u00c3\u00a6ndes,\nHvisker i m\u00c3\u00b8rket,\nOg til sidst stilhed.\n\nEt scenarie om k\u00c3\u00a6rlighed og forhold, der best\u00c3\u00a5r af seks faste og korte scener, som spilles p\u00c3\u00a5 seks forskellige m\u00c3\u00a5der.\n\n En scene spilles som bordrollespil, en fort\u00c3\u00a6lles, en er kun to monologer, en spilles som liverollespil, en spilles i m\u00c3\u00b8rke og den sidste spilles i tavshed.\n\nMan spiller scenariet igennem flere gange, men hver gang skaber man ny historie inden for de samme seks scener.\n\nKun rammen ligger fast og spillerne skaber i f\u00c3\u00a6llesskab forholdene og historierne, alt fra tid, sted, k\u00c3\u00b8n og konflikter, gennem improvisation og rollespil.\n\nFakta\nVarighed: ca. 2 timer\nAntal spillere: 2-3\nType: K\u00c3\u00a6rlighedsfort\u00c3\u00a6lling\nSpillertype: For spillere, der har lyst til intenst rollespil, med kun en anden spiller, spillere som kan lide at skabe historier sammen og udforske, hvad de forskellige typer rollespil er egnet til.\nSpilledertype: Scenariet kan spilles af to personer uden en spilleder, eller af tre personer hvor spillederrollen g\u00c3\u00a5r p\u00c3\u00a5 skift. Spillederrollen overtager i s\u00c3\u00a5 fald visse fort\u00c3\u00a6llerettigheder, som s\u00c3\u00a5 at bestemme hvorn\u00c3\u00a5r scener starter og slutter.\n\nOm forfatterne\nDette er Simon sjette scenarie i tr\u00c3\u00a6k p\u00c3\u00a5 Fastaval, tidligere har han blandt andet skrevet \u00c3?nske\u00c3\u00b8en og Stjernetegn. Simon forts\u00c3\u00a6tter i sin vante minimalistiske stil og leger stadig med rollespilsgenrerne. Men i \u00c3\u00a5r har Jeanette sat sig ned og skrevet scenariet kort og pr\u00c3\u00a6cist. Tro os det er til alles fordel. Simon og Jeanette kommer sammen p\u00c3\u00a5 sjette \u00c3\u00a5r, og har sl\u00c3\u00a5et op og fundet sammen cirka lige s\u00c3\u00a5 mange gange.","description_da":"","title_en":"1+1","text_en":"They Meet,\nStart a relationship,\nLove,\nFight,\nWhisper in the darkness,\nAnd it ends in silence.\n\nA scenario about love and relationships.\n\nA Scenario in six predetermined scenes each played in a different way.\n\nOne Scene is played as normal table top, one is only narrated, one consists entirely of two monologs, one is played as LARP, one is set in darkness and the last is played in silence.\nThe players play the scenario several times, but each time they create a new story within the same sixscenes.\n\nOnly this lose framework is predetermined and the players create the relationships and stories, everything from time, place, gender and conflicts, via improvisation and role-play.\n\nFacts\nDuration: About two hours\nNumber of players: 2-3\nGenre: Love story\nPlayer type: For players who enjoy intense role-play with only one or two other players, for people who like to create stories together and explore what the different kinds of role-play can do to a story.\nGamemaster type: the scenario can be played by two players without a GM, or by three with a GM. In the latter case the players take turns as GM. The GM takes on some of the story telling rights such as deciding when scenes end and start.\n\nAbout the authors\nThis is Simon's sixth scenario in a row for Fastaval, but the first to be written in English. He is known for a minimalistic style and for toying with the genres of role-play. This year Jeanette has sat down and rewritten the entire scenario, making it short and to the point. Simon and Jeanette has been a couple for six years and broken up and gotten back together just about as many times.","description_en":"","author":["Simon James Pettitt","Jeanette Krambech"],"price":20,"min_player":2,"max_player":3,"type":"rolle","play_hours":2,"wp_id":0}},{"aktivitet_id":24,"afviklinger":[{"afvikling_id":15,"aktivitet_id":24,"start":{"day":"21","month":"4","year":"2011","h":"16","m":30},"end":{"day":"21","month":"4","year":"2011","h":"18","m":30},"linked":0},{"afvikling_id":30,"aktivitet_id":24,"start":{"day":"22","month":"4","year":"2011","h":"16","m":30},"end":{"day":"22","month":"4","year":"2011","h":"18","m":30},"linked":0}],"info":{"title_da":"Adams venner","text_da":"Solen var p\u00e5 vej ned over den gamle forfaldne legeplads. De fire ryttere sad p\u00e5 deres heste og ventede t\u00e5lmodigt. De var blevet hidkaldt og havde atter besvaret kampr\u00e5bet med usvigelig trofasthed. Der var en tung stemning i tusm\u00f8rket. Som om der denne gang stod endnu mere p\u00e5 spil end der plejede. I det fjerne s\u00e5 de unge Adam n\u00e6rme sig med t\u00f8vende skridt. \n\nDen 12-\u00e5rige Adam er ved at blive for gammel til imagin\u00e6re venner. Tung om hjertet har han besluttet at tage afsked med sin barndoms tro f\u00f8lgesvende i et lettere melankolsk novellescenarie, hvor tingene slet ikke g\u00e5r efter planen.\n\"Adams Venner\" handler om at blive voksen. Om modenhed, fantasi, frihed og varm \u00e6blet\u00e6rte i det store tr\u00e6 bag legepladsen. Spillerne er de fire imagin\u00e6re venner, mens spillederen st\u00e5r for den unge Adams rolle. Scenariet varer n\u00f8jagtig 1 time og 16 minutter, og spillederen vil kunne k\u00f8re det efter ca. et kvarters forberedelsestid.\n\nDer bydes p\u00e5 et koncentrat af godt gammeldags rollespil med fokus p\u00e5 indlevelse blandet med en ukonventionel rollebes\u00e6tning i et spil om unge Adams fremtidige sk\u00e6bne. Der vil desuden v\u00e6re \u00e6blet\u00e6rte, saftevand og et v\u00e6kkeur.\n\nFakta\nGenre: pre-apokalyptisk, melankolsk humor\nSpilletid: 1 t. 16 minutter\nAntal spillere: 4 spillere og en spilleder.\nSpillertype: folk, der har v\u00e6ret b\u00f8rn.\nSpilledertype: folk, der har v\u00e6ret b\u00f8rn.\n\nForfatteren\nMichael Erik N\u00e6sby er en af legepladsens tidligere brugere. Han har besk\u00e6ftiget sig med rollespil i mange \u00e5r, herunder som leverand\u00f8r af i alt 17 Fastaval-scenarier siden 1996.\nMichael er alt for gammel til imagin\u00e6re venner.","description_da":"","title_en":"Adam and his Friends","text_en":"The sun was setting behind the old run down playground. The four horsemen sat waiting patiently. They had been called and had once more faithfully answered the battle cry. There was a heavy mood in the twilight. As if this time even more was at stake than was usually the case. In the distance young Adam could be seen approaching with hesitant steps.\n\nThe 12 year old Adam is getting to old for imaginary friends. Heavy-heartedly he has decided to say good bye to the faithful companions of his childhood in a slightly melancholy short scenario where things do not go according to plan.\n\n\"Adam and his Friends\" is about growing up. About maturity, imagination, freedom and warm pie in the tree behind the playground. The players are the four imaginary friends and the GM takes care of young Adams part. The game has a duration of exactly one hour and 16 minutes and can be played after about 15 minutes' preparation. \n\nExpect a concentrate of good old fashioned role-playing paired with an unconventional cast of characters in a game about the future fate of young Adam. Furthermore: apple pie, lemonade and an alarm clock will be present.\n\nFact box\nGenre: Pre-apocalyptic melancholy humor.\nDuration: one hour 16 minutes.\nNumber of players: Four players and a GM.\nPlayer type: ex children.\nGM type: ex children.\n\nAbout the author\nMichael Erik N\u00e6sby is one of the playgroun's former users. He has been doing role playing games for many years and has written 17 scenarios for Fastaval since 1996.\nMichael is far too old for imaginary friends.","description_en":"","author":["Michael Erik N\u00e6sby "],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":2,"wp_id":0}},{"aktivitet_id":25,"afviklinger":[{"afvikling_id":7,"aktivitet_id":25,"start":{"day":"21","month":"4","year":"2011","h":"11","m":0},"end":{"day":"21","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":33,"aktivitet_id":25,"start":{"day":"22","month":"4","year":"2011","h":"20","m":0},"end":{"day":"23","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"B\u00f8rnene fra boldbane 7","text_da":"Mellem h\u00f8je betonblokke og udbombede boliger ligger en gammel boldbane. Med store bogstaver har nogen en gang givet den navnet \"7\". Og med et gev\u00e6r har nogen s\u00f8nderskudt 7-tallet. P\u00e5 \u00f8delagte veje k\u00f8rer milit\u00e6rk\u00f8ret\u00f8jer.\u00a0\n\nI dagtimerne h\u00f8res lyden af piger og drenges r\u00e5b, n\u00e5r de render omkring p\u00e5 pladsen og leger. Sidst p\u00e5 eftermiddagen h\u00f8rer vi for\u00e6ldres kald, n\u00e5r b\u00f8rnene kaldes hjem til aftensmad. P\u00e5 himlen er en blanding af fugle og j\u00e6gerfly.\u00a0\n\nOm natten kommer soldaterne og leder efter opr\u00f8rere. En dag kommer onkel ikke hjem igen. Vi taler ikke om det. Tidligt om morgenen er storebror hjemme, han skal af sted, inden det bliver lyst. Vi taler ikke om det.\n\nB\u00f8rnene fra boldbane 7 er fire sm\u00e5 fort\u00e6llinger for fire spillere om b\u00f8rns verden, n\u00e5r krigen er hverdagen. Scenariet spilles ved bipersonsspil, hvor fire forskellige hverdage f\u00f8lges, hvor krigen altid er tilstede, men altid usagt. P\u00e5 skift ses udspilles de forskellige hverdage, og hvordan ting spiller ind p\u00e5 b\u00f8rnenes hverdag, som ingen har magten over.\n\nScenariet bygger p\u00e5 snakke med en r\u00e6kke flygtninge, som har l\u00f8ftet sl\u00f8ret om deres liv i forskellige konfliktzoner i verden. Det er deres fort\u00e6llinger og stemmer, der afspilles som lyd- og billedtracks under scenariet. I l\u00f8bet af scenariet flettes den fiktive fort\u00e6lling med virkelighedens h\u00e6ndelser.\n\nFakta\nSpilletid: 4-5 timer\nAntal spillere: 4\nGenre: Drama\nSpillertype: For spillere med interesse i indlevelse i fort\u00e6llinger og f\u00f8lelsesm\u00e6ssige dramaer, som tager deres afs\u00e6t i en hverdag, som de f\u00e6rreste danskere kender. Spillerne spiller birollerne i hinandens fort\u00e6llinger.\nSpilledertype: Spilleders opgave er at guide spillerne gennem oplevelserne og opbygge stemningen.\n\nOm forfatterne\nSally Khallash lever af at udarbejde scenarier som led i sit arbejde som fremtidsforsker. Hun var i FN-forbundet i mange \u00e5r, hvor hun k\u00f8rte talrige scenarier og spil om krig, konflikter, international politik og diplomati.\u00a0\n\nMorten Greis Petersen er ivrig rollespiller og forfatter. Han blogger om alskens rollespil, brygger \u00f8l, og har gennem de seneste \u00e5r skrevet scenarier med en r\u00e6kke sp\u00e6ndende rollespillere. Han er medlem af netv\u00e6rket planB, der overt\u00e6nker rollespil.","description_da":"","title_en":"The Children from Playing Field 7","text_en":"An old playing field is situated between tall slabs of concrete and bombed out buildings. Someone has once with large letters named it \"7\". And with a gun, someone has shot the number 7 to pieces. Military vehicles are driving on broken roads. \nIn the daytime, one will hear the sounds of girls and boys yelling , as they run around and play at the field. In the late afternoon one hears the calling of parents, calling the children home for dinner. The sky holds a mix of birds and fighters. \nIn the night, the soldiers come looking for insurgents. One day, uncle does not come home. We do not speak of it. Early in the morning, big brother is home, he must go before daylight breaks. We do not speak of it.\n\nThe Children of Playing Field 7 is four small stories about the world of children, for whom war is everyday life. The scenario is played through supporting character play, where four different everyday lives are followed, where the war is always present but left unsaid. One sees in turn the everyday scenes, and how events outside control affect the daily life of the children.\n\nThe scenario is based on conversations with refugees, who have revealed their lives in different zones of conflict across the world. It is their stories and voices, which are played as visual and audio tracks during the scenario. In the course of the scenario, the fictitious story is interwoven with real life events.\n\nFacts\nDuration: 4-5 hours\nNumber of players: 4\nGenre: Drama\nType of player: For players with an interest in identification in stories and emotional drama, based on an everyday life far from what most Danes know. The players play subordinate characters in the other player's story.\nType of game master: The task of the game master is to guide the players through the experience, and create the setting.\n \nAbout the authors\nSally Khallash makes a living by creating scenarios as part of her job as a researcher of the future. She was in the UN for many years, running countless scenarios on war, conflict, international politics and diplomacy.\nMorten Greis Petersen is an eager role-player and -writer. He blogs on all sorts of role-playing, brews beer, and has in the past years written scenarios with a series of interesting role-players. He is a member of the network planB, who overthinks role-playing.","description_en":"","author":["Morten Greis","Sally Khallash"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":26,"afviklinger":[{"afvikling_id":1,"aktivitet_id":26,"start":{"day":"20","month":"4","year":"2011","h":"20","m":0},"end":{"day":"21","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":27,"aktivitet_id":26,"start":{"day":"22","month":"4","year":"2011","h":"11","m":0},"end":{"day":"22","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Brabrand","text_da":"Og hvis det forts\u00c3\u00a6tter p\u00c3\u00a5 den m\u00c3\u00a5de, s\u00c3\u00a5 ser jeg ikke andre muligheder, end at forsvare mit hus og min ejendom. Om det s\u00c3\u00a5 bliver med jagtgev\u00c3\u00a6ret eller en golfk\u00c3\u00b8lle, det m\u00c3\u00a5 komme an p\u00c3\u00a5 omst\u00c3\u00a6ndighederne.\" (Uddrag fra \u00c3?rhus Stiftstidende, debatsektionen)\n\n\"Det var her, jeg s\u00c3\u00a5 dem, nede ved s\u00c3\u00b8en. Det var pissem\u00c3\u00b8rkt, men de har max v\u00c3\u00a6ret 10 \u00c3\u00a5r. Helt sikkert oppe fra Parken. Som jeg ser det, skal sm\u00c3\u00a5piger sgu da ikke rende rundt ude om natten\" (\u00c3?jenvidne til TV2 \u00c3?stjylland)\n\n\"Slut med udrykninger til udsat omr\u00c3\u00a5de i \u00c3?rhus\" (Overskrift, Jyllands Posten)\n\n\"BOMB LORTET\" (Graffiti p\u00c3\u00a5 byskiltet ved Gellerup)\n\nDer foreg\u00c3\u00a5r noget mystisk med b\u00c3\u00b8rnene i Gellerup og klokken kvart over fire en lummervarm juni\neftermiddag st\u00c3\u00a5r en gruppe k\u00c3\u00b8benhavnske detektiver med ridser i lakken p\u00c3\u00a5 en parkeringsplads i den\nst\u00c3\u00b8rste betonghetto, Danmark anno 2013 kan byde p\u00c3\u00a5.\n\nBrabrand er et scenarie om at v\u00c3\u00a6re p\u00c3\u00a5 udebane og h\u00c3\u00a5bl\u00c3\u00b8st bagud. Om k\u00c3\u00b8benhavnere i provinsen. Om kontraster, sk\u00c3\u00a6bne, desperation, social slagside og om detektiver, der bliver konfronteret med langt mere, end de havde regnet med. En dyster detektivhistorie med b\u00c3\u00a5de efterforskning, karma, intriger og personligt drama.\n\nFakta\nSpilletid: 5-6 timer\nAntal spillere: Fem spillere og en spilleder\nGenre: Fusion - H\u00c3\u00a5rdkogt detektivdrama\nSpillertype: Spillere der holder af detektiver, af indlevelse, karakterdrevet drama og af at spille sammen\nmed og op imod de andre spillere.\nSpilledertype: Klassisk spilleder, der st\u00c3\u00a5r for bipersoner, ramme og stemning. Der er ingen tunge regler,\nmen skal gerne kunne skabe balance mellem drama og efterforskning i en grum detektivhistorie.\n\nOm forfatteren \nKristian er 31 \u00c3\u00a5r, journalist og bosiddende i \u00c3?rhus. Han har efter to fantasyscenarier kastet sig over Danmark og detektiver. Der er alts\u00c3\u00a5 ingen elvere i scenariet. Ideen til scenariet fik han under en af mange l\u00c3\u00b8beture rundt om Brabrand S\u00c3\u00b8. \u00c3?rets Fastaval er hans nummer atten og han er tilknyttet forfatterkollektivet Jesus Bar Mitzvah. Og det er alts\u00c3\u00a5 rigtigt, det med at der ingen elvere er i scenariet.","description_da":"","title_en":"Brabrand (Brabrand is a district and part of the Danish city of Aarhus)","text_en":"If it continues this way, I see no other possible outcome than me defending my house and property.\nWhether with shotgun or golf club, time will tell.\" (Extract from a letter to the editor, \u00c3?rhus Stiftstidende)\n\n\"That's where I saw them, down by the lake. It was freakin' dark, but I'm sure that they weren't more than 10 years old, tops. Certainly up from the projects. D'you know, girls that age shouldn't run around alone at night.\" (Eye witness to TV2 \u00c3?stjylland)\n\nNo more emergency responses to deprived area in \u00c3?rhus (Headline, Jyllands-Posten)\n\nBomb the shithole (Grafitti on Gellerup city sign)\n\nSomething strange is going on with children in Gellerup, and a quarter past four on a muggy afternoon in June a group of detectives from Copenhagen of dubious reputation pulls into a parking lot in the biggest Danish concrete ghetto, the year 2013.\n\nBrabrand is a scenario about being away from home and down. About city slickers in the provinces. About contrasts, fate, social impact and about a group of detectives confronted with much more than they had bargained for. A bleak detective story with elements of investigation, karma, intrigues and personal drama.\n\nFacts\nDuration of play: 5-6 hours\nNumber of players: Five players and a game master.\nGenre: Fusion - Hardboiled detective drama.\nType of players: For Players who like detectives, immersion in their roles, character driven drama and to play with, and up against, the other players.\nType of game master: Classic game master, responsible for mood, setting and support cast. There are no heavy rules in the scenario, but it is important to keep the balance between the drama and the\ninvestigation.\n\nAbout the author \nKristian is a 31 year old journalist living in Aarhus. After two fantasy scenarios for Fastaval (Reservoir Elves and Magician: Impossible) he has turned to Denmark and detectives for his third. So there are no elves in this scenario. The inspiration for the scenario came from his many runs around Brabrand Lake. This year's Fastaval is his eighteenths and it's true, there really are no elves in the scenario.","description_en":"","author":["Kristian Petersen"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":6,"wp_id":0}},{"aktivitet_id":27,"afviklinger":[{"afvikling_id":28,"aktivitet_id":27,"start":{"day":"22","month":"4","year":"2011","h":"11","m":0},"end":{"day":"22","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":55,"aktivitet_id":27,"start":{"day":"23","month":"4","year":"2011","h":"20","m":0},"end":{"day":"24","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"BZ'at","text_da":"Det er en sort vinteraften i K\u00f8benhavn. Jernt\u00e6ppet deler \u00f8st og vest og frygten for atomkrig ligger tungt over byen. Det er koldt. Pissekoldt. Den f\u00f8r s\u00e5 smukke hvide sne er nu gr\u00e5t sjap smurt ud over hele byen og det er i denne tr\u00f8stesl\u00f8se kulisse hverdagen sl\u00e6ber sig af sted. Overalt har menneskene glemt sig selv. P\u00e5 de smarte cafeerne sniffer de coke, taler om aktier og lader som om at det er vigtigt at blive set. I de sm\u00e5 gr\u00e5 lejligheder gemmer de sig bag fjernsynene for alt det frygtelige udenfor. P\u00e5 byens b\u00e6nke fryser de og drikker den fremtid, der ikke er der, v\u00e6k. \nP\u00e5 et gadehj\u00f8rne h\u00e6nger en flok unge. De fryser ikke. I dem br\u00e6nder et opr\u00f8r mod den meningsl\u00f8shed de m\u00f8der overalt. Arbejdsl\u00f8shed og atomkrig. Coke og karriere. Kartoffelkur og kontrol. Kommunisme og kapitalisme. Bla bla bla. De har gennemskuet at de andre er fulde af lort - alle sammen. Hele systemet er r\u00e5ddent. P\u00e6dagogerne, politikerne, panserne pr\u00e6diker alle l\u00f8gn, l\u00f8gn, l\u00f8gn. De unge har f\u00e5et nok. De tager den chance de ikke har. L\u00f8sningen ligger lige for. De vil bes\u00e6tte den gamle forladte villa overfor og tage sk\u00e6bnen i egne h\u00e6nder. \nIblandt dem er en som g\u00e5r en vanvittig forelske i m\u00f8de. En helt forf\u00e6rdelig forelskelse. \nScenariets fokus er ikke en skildring af bz-milj\u00f8et, men handler om forf\u00e6rdelig forelskelse. Der er \u00e9n hovedperson. Spillet vil handle om at give oplevelsen af at v\u00e6re vanvittigt forelsket til b\u00e5de hovedpersonen og spilleren bag. De tre resterende spillere tager sig af bipersoner og andre funktioner i historien.\n\nFakta\nSpilletid: 3-4 timer\nAntal spillere: 4 spillere\nGenre: Frygteligt forelskelses-drama \nSpillertype: Du kan lide at spille med kroppen, bruge sider af dig selv aktivt i spil og er ikke bange for at g\u00e5 til gr\u00e6nsen\nSpilledertype: Du har dramatisk intuition, er god til at improvisere scener og er ikke bleg for at presse p\u00e5 for at n\u00e5r spillet kr\u00e6ver det\n\nOm forfatteren\nFrikard hader og elsker at v\u00e6re forelsket.","description_da":"","title_en":"Possessed","text_en":"It's a black night in Copenhagen. The iron curtain separates east from west and the fear of nuclear-war covers the city like a blanket. It's cold. Fucking cold. The pretty white snow is reduced to a grey pulp, covering the entire city. This is everyday life. Everywhere people have forgotten themselves. In the cafes they snort coke and pretend that it's important to be seen. Behind the television screens in the small grey apartments they hide from all the horrible things outside. On the city benches they freeze and drink to forget the future they dont have. \n\nA group of youngsters are hanging out on a corner. They're not cold. They have an anger against the madness burning inside of them. Unemployment and nuclear-war. Coke and careers. Communism, capitalism, control. Bla bla bla. They see through all their lies - all of them. The entire system is rotten. The teachers, the politicians, the cops all preach lies, lies, lies. They've had enough. They take the chance they don't have. They do the obvious. They want to squat the abandoned villa across the road and create their own alternative.\n\nAmong them is one who is about to face an insane and truly horrible love. \n\nThe focus of this scenario is not portraying what squatting is. The scenario is about falling madly horribly in love. I has one main character. Play will be focusing on experiencing insane love by the main character and the player behind it. The remaining three players take care of extras and other functions in the story.\n\nFacts\nTime: 4 hours\nPlayers:4 players\nGenre: Horrible love-drama \nPlayertype: You like to use your entire body playing on the floor, you like to use sides of yourself actively in play and you're not afraid of going to the limit\nGamemastertype: You have dramatic intuition, you're good at improvising scenes and you're not afraid to push the players when then game needs it\n\t\nAbout the author\nFrikard loves and hates being in love.","description_en":"","author":["Frikard Ellemand"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":4,"wp_id":0}},{"aktivitet_id":28,"afviklinger":[{"afvikling_id":23,"aktivitet_id":28,"start":{"day":"21","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":47,"aktivitet_id":28,"start":{"day":"23","month":"4","year":"2011","h":"11","m":0},"end":{"day":"23","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Den m\u00f8rke side","text_da":"For l\u00e6nge, l\u00e6nge siden i en fjern galakse...\n\nDer er g\u00e5et seks m\u00e5neder, siden Darth Sidious tog magten over galaksen sammen med sin nye l\u00e6rling, Darth Vader, og udr\u00e5bte sig selv til kejser. Jedi-ordenen er i ruiner. De fleste Jedi er dr\u00e6bt, og de f\u00e5 overlevende skjuler sig i fjerne afkroge. Kejseren sl\u00e5r brutalt ned p\u00e5 ethvert tegn p\u00e5 opr\u00f8r med sin h\u00e6r af klonsoldater, og hans magt over Imperiets systemer er total. En m\u00f8rk tid s\u00e6nker sig over galaksen.\n\nFem Jedi-riddere p\u00e5 flugt har fundet sammen og pr\u00f8ver at finde deres vej gennem en usikker tid, mens de sidste rester af frihed og demokrati smuldrer omkring dem. De st\u00e5r pludselig overfor en uventet mulighed for at sl\u00e5 igen mod Imperiets grusomme hersker - en plan, der kan vende Kejserens m\u00f8rke kr\u00e6fter mod ham selv. Men kan de acceptere de midler, der skal til for at bringe lyset tilbage?\n\nScenariets kerne er et dilemma, der udfordrer balancen mellem den m\u00f8rke og den lyse side, og tvinger de fem til at genoverveje, hvad det vil sige at v\u00e6re Jedi. Sammen m\u00e5 de tr\u00e6ffe et altafg\u00f8rende valg, hvor deres moral og overbevisning vejer tungere end mod og evner med et lyssv\u00e6rd.\n\nFakta\nSpilletid: 5-6 timer\nAntal spillere: 5\nGenre: Dilemma-scenarie i Star Wars universet. Samtaler og diskussioner i gruppen er kernen i dette scenarie, med et passende drys af action.\nSpillertype: Kan godt lide at diskutere moralske konflikter og dilemmaer i en episk setting, samt at styre mod en f\u00e6lles sk\u00e6bne sammen med de andre spillere.\nSpilledertype: Kan skabe et godt flow ved at puffe til spillerne p\u00e5 de rigtige tidspunkter, og kan holde styr p\u00e5 skift mellem flashbackscener og almindelige scener. Selve historien er enkel, med f\u00e5, men vigtige bipersoner.\nSystem: Star Wars D6 med let modificerede regler - regelkendskab ikke n\u00f8dvendigt. Kendskab til Star Wars universet kun n\u00f8dvendigt p\u00e5 et grundl\u00e6ggende niveau.\n\nOm forfatteren\nAnne Vinter Ratzer startede sin rollespilskarriere med Rolemaster engang i sidste \u00e5rtusind, og har siden v\u00e6ret vidt omkring. Nu gl\u00e6der hun sig til at st\u00f8ve de gamle Critical-tabeller af og l\u00e6re faget videre til sine to d\u00f8tre, s\u00e5 de snart kan komme med hende p\u00e5 con. Anne har v\u00e6ret forfatter p\u00e5 flere Fastaval-scenarier, og kan is\u00e6r godt lide at skrive storladne, episke scenarier.","description_da":"","title_en":"The Dark Side","text_en":"A long time ago, in a galaxy far, far away...\n\nIt has been six months since Darth Sidious gained control of the galaxy with his new apprentice, Darth Vader, and named himself emperor. The Jedi Order is in shambles. Most of the Jedis have been killed, and the few survivors are hiding in remote places. The emperor cracks down on any sign of rebellion with the brutal force of his clone troopers, and his power over the systems of the Empire is absolute. A dark age falls on the galaxy.\n\nFive Jedis on the run have banded together and try to find their way through an uncertain time, while the last remnants of freedom and democracy crumbles around them. Suddenly they are faced with the unexpected opportunity to strike back at the cruel leader of the Empire - a plan that might turn the dark powers of the emperor against him. But can they accept the means necessary to bring back the light?\n\nThe heart of the scenario is a dilemma, challenging the balance between the dark and the light sides, and forcing the five to reconsider what it means to be a Jedi. Together, they need to make acrucial decision, where morality and conviction weighs heavier than courage and skills with a light saber.\n\nFacts\nDuration: 5-6 hours\nNumber of players: 5\nGenre: Dilemma-scenario set in the universe of Star Wars. The essence of this scenario is the conversations and discussions within the group, with a sprinkle of action.\nType of player: Likes to discuss moral conflict and dilemmas in an epical setting, as well as steering towards a common destiny along with the other players.\nType of game master: Can create a good flow by nudging the players at the right time, and can control the switches between flashbacks and normal scenes. The story is simple, with few but important side characters.\nSystem: Star Wars D6 with slightly modified rules - knowledge of the rules is not needed. Only basic knowledge of the Star Wars universe is needed.\n\nAbout the author\nAnne Vinter Ratzer started her role-playing career with Rolemaster sometime in the last millennium, and she has come quite a way since. Now she's looking forward to cleaning the dust from the old Critical tables and bringing her two daughters into the craft, so that they can join her at convention. Anne has been an author on several Fastaval scenarios, and especially likes writing grandiose, epic scenarios.","description_en":"","author":["Anne Vinter Ratzer"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":6,"wp_id":0}},{"aktivitet_id":29,"afviklinger":[{"afvikling_id":18,"aktivitet_id":29,"start":{"day":"21","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":42,"aktivitet_id":29,"start":{"day":"23","month":"4","year":"2011","h":"11","m":0},"end":{"day":"23","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Den unge","text_da":"Fakta\nSpilletid: 2-5 timer\nAntal spillere: 4\nGenre : Alle, op til gruppens visuelle forst\u00e5else af fort\u00e6llingen.\nSpillertype : En spiller med et \u00f8nske om at pr\u00f8v et unikt scenarie, uden skreven materiale. Du skal kunne skabe dit spille baseret p\u00e5 billeder og symboler og den f\u00e6lles fort\u00e6lling gennem billederne.\nSpilledertype : Aktiv og god til at skabe rammerne for spillernes og din fort\u00e6lling. Det er et meget l\u00f8st scenarie p\u00e5 nogle omr\u00e5der men samtidigt skal du have gode evner til at samle op p\u00e5 tr\u00e5de fra spillerne og dig selv.\nSystem: Eget, formidlet igennem billeder og symboler.","description_da":"","title_en":"The youth","text_en":"Facts\nPlay time: 2 to 5 hours.\nNumber of players: 4\nGenre: All, depending on the groups visual interprettion of the story.\nPlayer type: Players with a desire to try a unique scenario without written material. You have to play based on pictures and symbols and the story you share through the pictures.\nGame master type: Active and good at creating a framework for the story your will create with the players. It is a very loose scenario in some ways so you will need be able to pick up on the thread created by you and the players.\nSystem: Custom, described in pictures and symbols.","description_en":"","author":["Magnus Udbj\u00f8rg","Rasmus H\u00f8gdall"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":30,"afviklinger":[{"afvikling_id":3,"aktivitet_id":30,"start":{"day":"20","month":"4","year":"2011","h":"20","m":0},"end":{"day":"21","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":25,"aktivitet_id":30,"start":{"day":"22","month":"4","year":"2011","h":"11","m":0},"end":{"day":"22","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"DK","text_da":"F\u00e5 \u00e5r efter 2011 ramte katastrofen vores lille land. Det samfund, det liv og den verden vi kendte fra f\u00f8r forsvandt. For de af os der overlevede, havde alt \u00e6ndret sig.\n\nI det kaos der fulgte, f\u00f8g det med rygter, myter og historier, fyldt med lige m\u00e6ngder frygt, h\u00e5b og galskab: Rygter om hvordan folk overlevede undergangen andre steder. Uhyrlige myter om folkene fra nord, systematisk kannibalisme, kropskunstneren og store kobler af vilde hunde. Og h\u00e5befulde historier om, at sm\u00e5 grupper var begyndt at genskabe et nyt og bedre samfund, og at der i fjordene l\u00e5 skibe, der kunne sejle hen hvor verden m\u00e5ske ikke var \u00f8delagt. \n\nIgennem dette landskab af forfald, sandheder og l\u00f8gne er fem mennesker p\u00e5 vej hjem.\n\nDK er et m\u00f8rkt postapolalyptisk scenarie, hvor spillerne selv er med til at udforme en moderne og nedbrudt udgave af Danmark. Forvent ubehag og indlevelse - DK udspiller sig i et omr\u00e5de du kender. Det postapokalyptiske er ikke \"bare\" et virkemiddel, men er essensen i et scenarie, hvor det menneskelige s\u00e6ttes p\u00e5 spidsen. Det er et G\u00f8r-det-selv apokalyptisk samles\u00e6tssecenarie, hvor spillere beskriver hvordan jeres hjemby er blevet forandret efter katastrofen og hvordan forandringerne opleves. Spillerne har rollen som centrale medskabere af det oplevede scenarie. Og samtidig vil scenariet indeholde forskellige spilmekanisme, der skal hj\u00e6lpe med at drive fort\u00e6llingen frem.\n\nFakta\nSpiltid: 4\nAntal spillere: 5\nGenre: Postapokalypse\nSpillertype: De spillere scenariet henvender sig til er b\u00e5de nydere af den postapokalyptisk setting, og for dem, der godt kan lide at have en finger med i spillet. Og for dem, der t\u00f8r at lade et scenarie krybe ind under huden er der ekstra ting at komme efter.\nSpilledertype: Spillederrollen i DK henvender sig til de typer, der godt kan lide at spillerne er medskabere af b\u00e5de historien og stemningen. ","description_da":"","title_en":"DK","text_en":"A few years after 2011, catastrophe hit our small country. Society and life as we knew it disappeared. For those of us who had survived, everything had changed.\n\nIn the ensuing chaos, the air was thick with rumours, myths and stories, full of equal measures of fear, hope and insanity: Rumours of how people survived the apocalypse in other places. Monstrous myths of the people from the north, systematic cannibalism, the body artist, and large packs of wild dogs. And hopeful stories of small groups starting to recreate a new and better society, and of the fjords holding ships that could go to places where the world might not be destroyed. \n\nThrough this world of decay, truths, and lies, five persons are on their way home.\n \nDK is a dark, post-apocalyptic scenario, where the players themselves shape a modern and deteriorated version of Denmark. Expect unpleasantness and identification - DK takes place in an area you know. The post-apocalytic is not \"just\" an artistic means, but is the essence of a scenario, where humanity is pushed to extremes.It is a Do-it-yourself apocalyptic building kit scenario, in which the players describe how their hometown has been changed after the catastrophe, and how they experience these changes. The players take on the roles of co-creators of the scenario experience. At the same time, the scenario will employ different play mechanics, to help drive the story forward.\n\nFacts\nDuration: 4 hours\nNumber of players: 5\nGenre: Post-apocalyptic\nType of players: The players addressed by this scenario are both enjoyers of the post-apocalyptic setting, and likes to have a hand in it. There is an added bonus for those who dare let a scenario get under their skin.\nType of game master: The game master role in DK is for the type of person, who likes the players to help create both the story and the mood.","description_en":"","author":["Claus Kliplev","Jacob Holm Krogs\u00f8e"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":4,"wp_id":0}},{"aktivitet_id":31,"afviklinger":[{"afvikling_id":10,"aktivitet_id":31,"start":{"day":"21","month":"4","year":"2011","h":"11","m":0},"end":{"day":"21","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":57,"aktivitet_id":31,"start":{"day":"23","month":"4","year":"2011","h":"20","m":0},"end":{"day":"24","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"Eiyuu Tachi","text_da":"P\u00e5 100 \u00e5rsdagen for Klyngens befrielse fra den onde Slumpen, proklamerede dronningen, at der skulle skrives et historisk v\u00e6rk over det eventyr, som bet\u00f8d enden p\u00e5 Klyngens plage\u00e5nd. Eventyrets helte var hverken mennesker, monstre eller dyr, men skabninger, v\u00e6sener der var midt imellem de tre med nogle til tider h\u00f8jst besynderlige egenskaber. Tr\u00e6trolden Nik Nak, omnigusen Ing Ing, vaksen Vrum, tyrlingen Tumble og Klister Hans var skabningerne, heltene, der p\u00e5 trods af at have alle odds imod sig, begav sig ud p\u00e5 den livsfarlige rejse.\n\nMen ikke alle p\u00e5 Klyngen var enige om, hvad der egentligt skete den gang, s\u00e5 man havde samlet alle beretninger om eventyret ind og overladt det til Klyngens bedste historieskrivere at sorterer og udv\u00e6lge iblandt dem og nedskrive det endegyldige og officielle v\u00e6rk over eventyret. Alle kendte begyndelsen, hvor skabningerne reddede prinsessens lille lyser\u00f8de hund Fi Fi Fy, og jagten p\u00e5 den stj\u00e5lne Boblepibe og de basale elementer fra eventyret, som blandt andet m\u00f8det med Jernheksen i tunnellerne under jorden, M\u00e6skerne og Knogleskarven i den r\u00f8de skov, og flugten fra Fimse Faks over regnbuen, og selvf\u00f8lgelig selve opg\u00f8ret med Slumpen. Men nu ville dronningen en gang for alle have klarhed over det fantastiske eventyr.\n\nEiyuu Tachi er inspireret af moderne japanske eventyr, hvor alvoren er blandet med det barnlige. \n\nSpillerne kommer til skifte imellem rollerne som skabningerne og historieskriverne, hvor deres valg imellem de mange historier, f\u00e5r indvirkning p\u00e5 hvordan eventyret tager sig ud. Yderligere f\u00e5r spillernes egen fantasi en afg\u00f8rende rolle i hvordan Klyngen kommer til live i eventyret. Stilen vil v\u00e6re en blanding af fort\u00e6lling og almindeligt rollespil.\n\nFakta boks\nSpilletid: 4-5 timer\nAntal spillere: 5\t\nGenre: Eventyr \nSpillertype: Modne rollespillere, der er med for at bidrage til historien og vil tage ansvar for den f\u00e6lles oplevelse. \nSpilleledertype: Erfaren spilleleder, der kan improvisere p\u00e5 stedet og holde den strenge disciplin det kr\u00e6ver at bevare alvoren i en eventyrlig verden.\n\nOm forfatteren\nHar skrevet et par scenarier i alverdens genre og stile.","description_da":"","title_en":"Eiyuu Tachi","text_en":"On the 100-year anniversary of the Cluster's liberation from the evil Slump, the queen proclaimed that a historical account of the fairytale was to be written; a fairytale that brought about the end of the tormentor of the Cluster. The heroes of this fairytale were not humans, nor monsters or animals but Createlings; beings who were a mix of the three, with more often than not, most peculiar characteristics. The wooden troll Nik Nak, the omnigus Ing Ing, The go-go Vrum, the Bullling Thumble and Sticky Stu were the heroes, the createlings, who sat out the this dangerous journey, in spite of having all the odds against them.\nBut not everyone from the Cluster could agree on what happened back then, so all accounts of the fairytale were gathered for the Cluster's best historians to pick and choose from, so as to write the official and finale version of the fairytale.\n\nEveryone knew of the beginning; where the createlings saved the princess's little pink dog; Fee Fee Fy, and the hunt for the stolen Bubble pipe, and the basic elements of the fairytale; like the encounter with the iron witch in the tunnels beneath the ground, the mashers and the Bone cormorant in the red forest, the escape from Fimse Fax across the rainbow, and of course the big showdown with the Slump. Thus, once and for all the queen wanted an uncontested clarity of the marvelous fairytale.\n\nEiyuu Tachi is inspired by the modern Japanese fairytale, where seriousness is mixed with infantility.\nThe players are going to shift between the roles of the createlings and the historians, where their choices among the many accounts will have an impact on how the fairytale is going to unfold. Furthermore, the players own imagination will have a critical role in how the Cluster will come to life in the fairytale. The style will be a mix between regular role-playing and storytelling.\n\nFacts\nPlaying time: 4-5 hours\nNumber of players: 5\nGenre: fairytale\nType of players: mature players, who want to contribute to the story and want to take responsibility for the shared experience.\nType of game master: An experienced game master, who can improvise on a whim, and maintain the discipline required, to uphold the seriousness of the world of fairytales. \n\nAbout the author\nHe has written a number of scenarios in different styles and genres. ","description_en":"","author":["Michael Sonne"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":32,"afviklinger":[{"afvikling_id":12,"aktivitet_id":32,"start":{"day":"21","month":"4","year":"2011","h":"11","m":0},"end":{"day":"21","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":53,"aktivitet_id":32,"start":{"day":"23","month":"4","year":"2011","h":"20","m":0},"end":{"day":"24","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"En lejemorders memoirer","text_da":"Den gamle pr\u00e6st fanger mine \u00f8jne igennem t\u00e5gen. Jeg ved godt, at han i virkeligheden ikke er der. Han d\u00f8de for l\u00e6nge siden i et land, der ikke l\u00e6ngere findes. Der er gode chancer for, at jeg snart g\u00f8r ham selskab. Tanken om at jeg skal d\u00f8 her er surrealistisk. Denne gudsforladte \u00f8 fyldt med klipper, is og h\u00f8je mennesker med navne der ikke kan udtales virker ikke rigtigt som et sted, hvor man d\u00f8r. Men \u00e5benbart kan selv de bedste tage fejl. Ansigterne af de mennesker jeg har dr\u00e6bt burde hjems\u00f8ge mig, men jeg kan kun t\u00e6nke p\u00e5 den gamle pr\u00e6st. Og p\u00e5 hvor meget jeg fucking hader Island.\n\t\n\"En Lejemorders Memoirer\" er en historie i tre dele om en mands udvikling fra uskyldig ung soldat til h\u00e5rdkogt lejemorder - og om hans fors\u00f8g p\u00e5 at finde tilbage til den tabte, ungdommelige uskyld. Det er en fort\u00e6lling om at miste sig selv i krigens gru, for til sidst at genfinde det mistede midt i Islands barske og smukke natur. Stemningsm\u00e6ssigt ligger scenariet t\u00e6t p\u00e5 film som The American og Munich.\n\nSpillerne kan forvente et scenarie med fokus p\u00e5 fort\u00e6llingen, hvor rollerne l\u00f8bende skifter h\u00e6nder, og hvor der l\u00e6gges v\u00e6gt p\u00e5 fordybelse i historien i stedet for indlevelse i karakteren. En r\u00e6kke simple spillerstyrede mekanikker vil s\u00f8rge for at holde scenariets tema i fokus ved hj\u00e6lp af biroller og beskrivelser.\n\nFakta\nVarighed af spillet: 4-5 timer\nFor fire spillere\nGenre: Drama med tragiske elementer\nSpillertype: Spillere der \u00f8nsker at fort\u00e6lle historier og fordybe sig i fort\u00e6llingen.\nSpilledertype: Instrukt\u00f8r \/ facilitator snarere end medspiller. Du skal s\u00e6tte scenerne og holder styr p\u00e5 temaer og fort\u00e6llingen.\n\nOm forfatteren\nJohannes Daa mener selv, at han er en forholdsvis ukendt fyr indenfor det danske rollespilsmilj\u00f8. Han er i sidste halvdel i tyverne, arbejder for meget, og f\u00e5r - ligesom alle andre - ikke nok s\u00f8vn. Han har altid v\u00e6ret fascineret af hvordan mennesker skabes, og hvad der sker med en person, der dr\u00e6ber et andet mennesker. Ikke overraskende er hans yndlingsb\u00f8ger \"Forbrydelse og straf\" og \"Den Fremmede.\" Dette er hans f\u00f8rste scenarie.","description_da":"","title_en":"Memoirs of a Hitman","text_en":"The old priest looks at me through the fog. I know he is not real. He died so long ago in a country that no longer exists. Chances are I will be joining him soon. The idea of me dying here is quite surreal. This godforsaken island filled with rocks, ice, and tall people with unpronounceable names do not really strike my as that kind of place. But hell, apparently even the best can be wrong from time to time. The faces of the people I have killed should be hunting me, but all I can think of is that old priest. And how much I fucking hate Iceland.\n\n\"Memoirs of a Hitman\" is a story in three parts about a man's development from an innocent young soldier into a merciless hitman - and about his attempt to reconnect with that youthful innocence. It is a tale of how a man lost sight of who he was in the midst the horrors of war, only to rediscover himself in the rugged and beautiful nature of Iceland. In terms of mood, the game is close to movies like The American and Munich.\n\nPlayers should expect a story-centered game where roles continuously shift hands, and with its emphasis on the story rather than immersion in the characters. That said there will be plenty of emotional scenes and tragic aspects to explore. Simple mechanics work to keep the game focused on the general theme.\n\nFatcs\nDuration of play: 4-5 hours\nFor four players\nGenre: Drama with tragic elements\nType of player: Players who want to tell stories and immerse themselves into the narrative.\nType of game master: Instructor\/facilitator rather than co-player. You will be setting the scenes, and keeping the themes and the narrative in check.\n\nAbout the author\nJohannes Daa thinks of himself as a rather unknown guy within the Danish role-playing community. His is in his late twenties, works too much, and doesn't get enough sleep. Just like everybody else. He has always been fascinated by what makes a man, and what happens to an individual who kills. Not surprisingly his favorite books are \"Crime and Punishment\" and \"The Stranger.\" This is his first scenario.","description_en":"","author":["Johannes Daa"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":33,"afviklinger":[{"afvikling_id":24,"aktivitet_id":33,"start":{"day":"22","month":"4","year":"2011","h":"11","m":0},"end":{"day":"22","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":58,"aktivitet_id":33,"start":{"day":"23","month":"4","year":"2011","h":"20","m":0},"end":{"day":"24","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"Et hjerte af metal","text_da":"...\". Han lod det sidste ord klinge ud over publikummet. Langsomt bukkede han sig, for at modtage deres hyldest. Stilhed. Mere stilhed. Og s\u00c3\u00a5, som en b\u00c3\u00b8lge gennem olkem\u00c3\u00a6ngden, lyden af f\u00c3\u00b8dder der flytter sig ut\u00c3\u00a5lmodigt, mumlen i krogene og ... et fnis? \"Hrm, ja\" siger konferencieren, \"kan vi f\u00c3\u00a5 den n\u00c3\u00a6ste deltager p\u00c3\u00a5 scenen?\"\n\nEn \u00c3\u00a6gte kunstner genkendes sj\u00c3\u00a6ldent af sin samtid, hvis nogensinde. For en d\u00c3\u00b8dsmetal-poet er det n\u00c3\u00a6sten umuligt bare at blive nogenlunde accepteret som kunstner af sin omverden. Men kan d\u00c3\u00b8dsmetal overhovedet forenes med almen accept? Kan man finde k\u00c3\u00a6rligheden, og stadig skrive d\u00c3\u00b8dsmetal?\n\nEt Hjerte af Metal er baseret p\u00c3\u00a5 Richard Wagners opera Tannh\u00c3?\u00c2\u00a4user, der handler om en ung kunstner splittet mellem sine egne behov og omgivelsernes krav. Det er den evigtgyldige kamp mellem den \u00c3\u00a6gte og den kommercielle kunst, mellem den \u00c3\u00a6gte og den k\u00c3\u00b8delige k\u00c3\u00a6rlighed, og om m\u00c3\u00a5ske at opn\u00c3\u00a5 en balance mellem dem alle.\n\nSpillerne arbejder sammen om at skabe fort\u00c3\u00a6llingen om en kunstners vej til selvforst\u00c3\u00a5else, accept, eller m\u00c3\u00a5ske bare desillusionering. Gennem scenariet kommer spillerne til at spille alle de involverede roller, s\u00c3\u00a5 der stilles krav til spillernes indlevelse, kreativitet og omstillingsevne. Selvom scenariets musikalske tema er metal, beh\u00c3\u00b8ver spilleren ikke at have noget s\u00c3\u00a6rligt forudg\u00c3\u00a5ende kendskab til genren.\n\nFakta\nSpilletid: ca. 4 timer\nAntal spillere: 4 + 1 spilleder\nGenre: Opera-scenarie; f\u00c3\u00a5, enkeltst\u00c3\u00a5ende scener, hvor store f\u00c3\u00b8lelser gennemleves og alle\nmuligheder afpr\u00c3\u00b8ves. Ingen krav om sangstemme eller andre musikalske evner.\nSpillertype: Som spiller kan du lide at afs\u00c3\u00b8ge en fort\u00c3\u00a6llings muligheder gennem samspil og modspil med dine medspillere.\nSpilledertype: Spillederen har dirigentens rolle; du binder scenerne sammen og hj\u00c3\u00a6lper spillerne med at finde alle scenariets nuancer.","description_da":"","title_en":"Heart of Metal","text_en":"...\" He let the last word echo to the audience. Slowly he took the bow, to gracefully accept their applause. Silence. More silence. And then, as a wave through the crowd, the sound of feet moving impatiently, muffled talking and... a giggle?\n\"Hrmf, yes\" said the host, \"will the next contestant take the stage?\"\n\nA real artist is rarely recognised in his own lifetime, if ever. For a death metal poet, it is almost impossible to be just barely accepted as an artist by the society. But does death metal need public acceptance at all? Is it possible to find love, and still write death metal?\n\nHeart of Metal is based on the Richard Wagner opera Tannh\u00c3?\u00c2\u00bcser, which centers on a young artist divided between his own needs and the pressure of the society. I' the eternal struggle between real and commercial art, between love and lust, and about maybe, just maybe, reaching a balance.\n\nThe players cooperate in creating the tale of an artist's path to insight, acceptance, or just disillusion. Through the scenario, the players will take all the different parts, and so the players are challenged on empathy, creativity and readiness for change. Even though the musical theme of the scenario is metal, the player does not need special knowledge or understanding of the genre.\n\nDuration: ca. 4 hours\nNumber of players: 4 +1 game master\nGenre: Opera-scenario; a few, disconnected scenes, where grand feelings are lived and all possibilities are explored. No requirements for singing voice or musical abilities.\nType of player: As a player, you like to explore the possibilities of a tale through cooperation and opposition from your co-players.\nType of game master: The game master has the role of the conductor, you weave the scenes together, and help the players find all the aspects of the scenario.","description_en":"","author":["Sigrid Svane"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":4,"wp_id":0}},{"aktivitet_id":34,"afviklinger":[{"afvikling_id":9,"aktivitet_id":34,"start":{"day":"21","month":"4","year":"2011","h":"11","m":0},"end":{"day":"21","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":36,"aktivitet_id":34,"start":{"day":"22","month":"4","year":"2011","h":"20","m":0},"end":{"day":"23","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"Familien","text_da":"Steen vil starte forfra. Laura vil holde sammen p\u00e5 familien for enhver pris. Thomas har for l\u00e6ngst valgt familien fra. Pia vil ikke leve l\u00e6ngere. Thomas bilder sig selv ind, at han er ligeglad. Pia vil ikke indr\u00f8mme, at hun er r\u00e6dselsslagen for at blive alene. Steen troede, at hun vidste, at forholdet var d\u00f8dt. Laura finder sig i for meget.\u00a0\n\nFamilien\u00a0er historien om en families sammenbrud. Vil du \u00f8del\u00e6gge familien for at blive lykkelig? Vil du leve et ulykkeligt liv for familiens skyld?\n\nFamilien\u00a0er for spillere, som har lyst til at udforske og udvikle rollerne. N\u00e5r I g\u00e5r igang, kender du ikke rollen til bunds. Det er de andre spillere, der fylder k\u00f8d p\u00e5 skelettet under spillet. Spillet veksler mellem scener, hvor I sammen driver familien mod afgrunden, og refleksionsscener, hvor du s\u00e6tter ord p\u00e5, hvordan din rolle reagerer og forandrer sig.\n\nFakta\nSpilletid: 4-5 timer\nAntal spillere: 4\nGenre: Drama\nSpillertype: En kombination af skuespillere, som kan lide at spille rollen ud, og historieskabere, som nyder at skabe historien under spillet.\nSpilledertype: Instrukt\u00f8r, som har overblikket og skaber rammerne, som spillerne kan udfolde og udvikle deres roller inden for.\n\nOm forfatteren\nMax skriver igen til Fastaval efter en l\u00e6ngere eksil i den s\u00e5kaldt virkelige verden.","description_da":"","title_en":"The Family","text_en":"Steen wants to start over. Laura wants to keep the family together at any cost. Thomas has long disregarded his family. Pia doesn't want to live any longer. Thomas pretends he doesn't care. Pia wont admit that she is terrified to be alone. Steen though he knew the relationship was dead. Laura puts up with too much.\n\nThe Family is the story about the collapse of a family. Are you willing to destroy the family so that you can be happy? Will you put up with misery for the sake of the family?\n\nThe Family is for players who like to explore and develop their roles. You wont know everything about your role as you start out. Instead the other players will put the meat on the skeleton as you play. The story will switch between scenes where you are driving the family towards the abyss, and reflection scenes, where you describe how your role reacts and changes.\n\nFacts\nPlay time: 4 to 5 hours.\nNumber of players: 4\nGenre: Drama\nPlayer type: A combinations of actors that like to take their role to the edge, and storytellers who enjoy to create the story as they play.\nGame Master type: A director who can see the big picture and create a space for the players to develop their roles.","description_en":"","author":["Max M\u00f8ller"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":35,"afviklinger":[{"afvikling_id":20,"aktivitet_id":35,"start":{"day":"21","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":34,"aktivitet_id":35,"start":{"day":"22","month":"4","year":"2011","h":"20","m":0},"end":{"day":"23","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"Femten mand","text_da":"Femten mand p\u00e5 en d\u00f8d mands kiste\nHey ho og en d\u00f8ds mands rom...\n\n15 pirater har efter mange strabadser omsider fundet den skat, som de altid har dr\u00f8mt om. Nu skal de bare dele den, men rejsen hjem er lang, og n\u00e5r guldet glimter og rommen flyder, kan ingen vide sig sikker...\n\nSpillerne p\u00e5tager sig rollen som hver sin pirat, og f\u00e5r l\u00f8bende skiftet deres karakterer ud i takt med, at bes\u00e6tningen p\u00e5 blodig vis s\u00e6tter hinanden ud af spillet. Scenariet kan vindes, og fort\u00e6llingen drives frem af en spilmekanik, hvor det er op til spillerne gennem list, handlekraft og uventede alliancer at s\u00f8rge for, at det lige pr\u00e6cis er en af de pirater, som spilleren har p\u00e5 sine hemmelige sejrskort, der st\u00e5r tilbage med skatten til sidst. \nStemningen er m\u00f8rk og dyster, men mens fort\u00e6llingen er d\u00f8dens alvorlig for dens karakterer, er den samtidig morsom for spillere og spilleder, n\u00e5r den ene grumme situation efter den anden folder sig ud. \n \nDrik og dj\u00e6vlen t'r den sidste... \n\nFakta\nGenre: Drabeligt intrigescenarie\nVarighed: ca. 4 timer\nAntal spillere: 5 + 1 spilleder\nSpillertype: spillere som har lyst til\u00a0at skabe grumme, stemningsm\u00e6ttede scener med blod, rom og krudtr\u00f8g sammen med de andre spillere, men som ogs\u00e5 kan lide\u00a0konkurrenceelementer, konflikter og knive i ryggen. \nSpilledertype: spilledere som kan lide at\u00a0skubbe til karakterernes konflikter og samtidig bringe liv til dunkle drypstenshuler, mudrede jungler og t\u00e5gefyldte n\u00e6tter p\u00e5 havet. Via en simpel spilmekanik\u00a0er spillederen med til at styre scenernes intensitet.\n\nOm forfatterne\nEfter mange \u00e5r p\u00e5 Fastaval er dette Anders' og Niels' f\u00f8rste scenarie, mens Simon tidligere har skrevet 'Monstre' og 'Salvation'. De er alle tre enige om, at Long John Silver sl\u00e5r Jack Sparrow med flere l\u00e6ngder. ","description_da":"","title_en":"Fifteen men ","text_en":"Fifteen men on a dead man's chest\nYo ho ho and a bottle of rum...\n\nFollowing years of hardships, a group of pirates have now finally found the treasure, that for so long has haunted them in their dreams. Now all they have to do is to divide the spoils, but being bound for home isn't without peril, especially as long as the gold glitters and the rum flows steadily from the barrel. \n\nEach player takes on the role of a pirate, receiving a new character every time the former succumbs to the crew's continuing bloodshed. It is possible for each player to win this scenario through forging alliances, setting traps and deceiving when necessary, everything in order to make sure that the last surviving pirate is one of those that the respective player has on his secret victory cards. \nThe setting and tone of this scenario is a dark and gritty one, but as the unfolding of events is a matter of life and death for the characters, the never ending scheming, backstabbing, maiming and murdering hopefully should bring about a laughter among the players.\n\nDrink and the devil had done for the rest...\n\nFacts\nGenre: Plotting, scheming and murdering. \nDuration: About 4 hours\nNumber of players: 5 + 1 game master \nType of player: For those with both a love of bringing to life the moods, tones and environments of the grim world of piracy as well as player competition and character conflict. \nType of game master: For those with an appetite for exploring\/triggering character conflicts and for setting the tone of the Spanish Main, be it dark caves, steaming jungles or foggy nights onboard a lone ship at sea.\n\nAbout the authors \nThough attending Fastaval for several years, Anders and Niels are debuting as writers with this scenario. Simon has previously written 'Monstre' & 'Salvation'. When it comes to pirates, they all share the view that Long John Silver beats Jack Sparrow... every time.","description_en":"","author":["Anders Troelsen","Niels Jensen","Simon Steen Hansen"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":4,"wp_id":0}},{"aktivitet_id":36,"afviklinger":[{"afvikling_id":21,"aktivitet_id":36,"start":{"day":"21","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":44,"aktivitet_id":36,"start":{"day":"23","month":"4","year":"2011","h":"11","m":0},"end":{"day":"23","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Hardcore","text_da":"Hardcore is about exploring what it means to be a role-player;\nespecially it is about exploring the \"it is only a game\" alibi\nthat we often hide behind in the role-playing community. As a\nFastavalgoer, you've probably had your share of mindfuck, broken\ntrust issues, and amazing, life-changing experiences through\nplay. Play, it seems, is not \"only\", a game.\n\nThe scenario seeks to investigate, through play, the concept of\n\"being hardcore\" in role-playing games. Why we do what we do, but\nmostly how far we are willing to go in seeking the strong gaming\nexperiences we seek. Regardless whether it is pain or pleasure.\n\nThe scenario wants to challenge you as a role-player. Each act, we\nwill collectively take it up one notch---make it more hardcore.\nYou may leave between the acts if you want, but if stick around\nfor the next one, you're in until it ends.\n\nEach act is a themed story, connected with the stories of the\nother acts. The themes are derived from hardcore tendencies in\nboth role-playing and larp. I will not tell you what the themes\nare, but they will include a lot of physical play. The\nrole-playing will be intense, and it will affect you.\n\nIf you don't like touching, this is not your game.\n\nThe game lasts between 5 minutes and 5 hours. Depending on how\nhardcore you are.\n\nFacts\nFakaboksen skal indeholde:\nSpilletid: 1-5 hours\nAntal spillere: 6 \nGenre: Jeepform\nSpillertype: You enjoy intense role-playing, are not afraid of\u00a0close play, physically or psychologically\nSpilledertype: \u00a0(*)\n\nAbout the author\nTobias\u00a0Wrigstad\u00a0is the author of several games considered\n\"hardcore\", the most controversial of which is probably \"G a n g\nR a p e\" which premiered in Fastaval 2008.","description_da":"","title_en":"Hardcore","text_en":"Hardcore is about exploring what it means to be a role-player;\nespecially it is about exploring the \"it is only a game\" alibi\nthat we often hide behind in the role-playing community. As a\nFastavalgoer, you've probably had your share of mindfuck, broken\ntrust issues, and amazing, life-changing experiences through\nplay. Play, it seems, is not \"only\", a game.\n\nThe scenario seeks to investigate, through play, the concept of\n\"being hardcore\" in role-playing games. Why we do what we do, but\nmostly how far we are willing to go in seeking the strong gaming\nexperiences we seek. Regardless whether it is pain or pleasure.\n\nThe scenario wants to challenge you as a role-player. Each act, we\nwill collectively take it up one notch---make it more hardcore.\nYou may leave between the acts if you want, but if stick around\nfor the next one, you're in until it ends.\n\nEach act is a themed story, connected with the stories of the\nother acts. The themes are derived from hardcore tendencies in\nboth role-playing and larp. I will not tell you what the themes\nare, but they will include a lot of physical play. The\nrole-playing will be intense, and it will affect you.\n\nIf you don't like touching, this is not your game.\n\nThe game lasts between 5 minutes and 5 hours. Depending on how\nhardcore you are.\n\nFacts\nDuration: 1-5 hours\nNumber of players: 6 \nGenre: Jeepform\nType of player: You enjoy intense role-playing, are not afraid of\u00a0close play, physically or psychologically\nType of game master: (*)\n\nAbout the author\nTobias Wrigstad is the author of several games considered \"hardcore\", the most controversial of which is probably \"G a n g R a p e\" which premiered in Fastaval 2008.","description_en":"","author":["Tobias Wrigstad"],"price":20,"min_player":6,"max_player":6,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":37,"afviklinger":[{"afvikling_id":5,"aktivitet_id":37,"start":{"day":"20","month":"4","year":"2011","h":"20","m":0},"end":{"day":"21","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":37,"aktivitet_id":37,"start":{"day":"22","month":"4","year":"2011","h":"20","m":0},"end":{"day":"23","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"Heltens Skygge","text_da":"Dette er ikke scenariet om en stor helt, der redder verden. Det er ikke historien om, hvordan han besejrer sine fjender. Det er faktisk slet ikke en historie om helten. Det er historien, om den verden han redder, og hvordan han p\u00e5virker den imens.\n\nEn ensom helt, alene imod hele verden, for hele verden. Historierne beretter om, hvordan han reddede den, men hvor mange af dem, han reddede, v\u00e6rdsatte det? Legenden n\u00e6vner aldrig de mange soldater, der banede vejen for ham. Skjalden beretter mere om hans stolte ganger end om pigen, der solgte den til ham og skattede heltens blik mere end guldet, han gav hende. Men de formede helten lige s\u00e5 meget, som han formede dem.\n\nScenariet flytter fokusset fra heltens person til hans handlingers f\u00f8lge - is\u00e6r for de almindelige mennesker, der g\u00f8res til fort\u00e6llingens hovedpersoner.\n\nI scenariet spiller man b\u00e5de de personer, helten m\u00f8der p\u00e5 sin f\u00e6rd, og helten selv. Der vil blive fokuseret p\u00e5 de sm\u00e5 personlige konflikter, der fylder alt for den enkelte, men ikke handler om at rede hele verden.\n\nFakta\nSpilletid: 5 timer\nAntal spillere: 5 spillere + 1 spilleder\nGenre: Ensemble-drama\nSpillertype: Scenariet er for karakterspillere, der kan lide at skabe en fort\u00e6lling ud fra karakteren og som ikke har noget imod et sn\u00e6rt af fantasy eller at spille flere undervejs.\nSpilledertype: Spillederen sidder med ansvar for at fort\u00e6lle verden og spille bipersoner, som \u00e6ndrer sig alt efter karakterernes handlinger; s\u00e6tter scener og former historien sammen med spillerne.\n\nOm forfatteren\nLouise Floor Frellsen har skrevet scenarier for Fastaval siden 2006. Hun har en tilb\u00f8jelighed til at skrive lidt mere socialrealisme, end hun har lyst til at st\u00e5 ved og fors\u00f8ger at skjule det i en fantasy-indpakning.","description_da":"","title_en":"Shadow of the Hero","text_en":"This scenario is not about some great hero saving the world. This is not the story of how he vanquished his enemies. In fact this is not his tale at all. No, this is the story of the world that he saved and his impact on it.\n\nA sole hero, alone against the whole world - for the whole world. The stories recounted how he saved it, but how many of those he saved valued it? The legends never as much as mention the many soldiers who cleared the way for him. The bards say more of his proud steed than of the girl, who sold it to him; she who treasured his kind gaze more than the gold he paid her. But these people shaped the hero, just as much as he shaped them.\n\nThe scenario will move the focus from the hero to the consequences of his action - especially how they affect the common folk, who will be made the main characters of the story.\n\nDuring the scenario you will play both as the people the hero meet on his journey and the hero himself. Small personal conflicts, which means everything to some people, but does not affect the world as a whole and most certainly won't save it, will be the centre of the game.\n\nFacts\nPlaytime: 5 hours\nNumber of participants: 5 players + 1 gamemaster\nGenre: Ensemble-drama\nPlayer type: This scenario is ment for character-players who enjoys using the characters as a launch-pad for the story; who minds neither a trace of fantasy nor playing more than one character.\nType of gamemaster: The gamemaster's responsibility is to describe the world and the minor characters that will change depending on the actions of the players. He will have responsibility for setting scenes and driving the story as well.\n\nAbout the author\nLouise Floor Frellsen has written scenarios for Fastaval since 2006. She has an inclination for writing more social realism than she feels like admitting and thus tries to hide it with a fantasy frosting.","description_en":"","author":["Louise Floor Frellsen"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":38,"afviklinger":[{"afvikling_id":41,"aktivitet_id":38,"start":{"day":"23","month":"4","year":"2011","h":"0","m":0},"end":{"day":"23","month":"4","year":"2011","h":"5","m":0},"linked":0}],"info":{"title_da":"Horny Rock\u00b4n\u00b4Roll Dirtbusters in the Wet Cave of Chaos","text_da":"Dirtbusters: Et internationalt broderskab af krigere i orange powersuits, der k\u00e6mper en evigt fanatisk kamp mod kaos. Altid i frontlinjen, altid klar til at lyde Commanderens bud. Altid med D\u00f8den som f\u00f8lgesvend.\n\nThe Wet Cave of Chaos: En m\u00f8rk, slibrig grotte, hvor overraskelser lurer i sn\u00e6vre tunneller. Et arnested for Kaos, der retm\u00e6ssigt venter p\u00e5 at blive spr\u00e6ngt \u00e5ben af Dirtbusters.\n\nSpillet: Et spillederl\u00f8st fort\u00e6llespil, hvor spillerne udlever Dirtbusternes eventyr og d\u00f8dskamp i kaoshulen, hjulpet af dungeonbr\u00e6ttet, pornokort og D\u00f8dens Terning.\n\nFrom a battle they come! To a battle they ride! Blazing up to the sky!\n\nFakta\nGenre: Actionhorrordungeonpornofort\u00e6llenovellespil.\nSpilletid: 1-2 timer.\nAntal spillere: 5.\nSpillertype: Spillere, der kan lide at tage ansvaret for en fort\u00e6lling og udpensle den i saftige detaljer. Spillere med Grind Night-attitude. Og Dirtbusters.\nSpilledertype: Spillet har ingen spilleder, men \u00e9n spiller f\u00e5r reglerne tilsendt p\u00e5 forh\u00e5nd og har ansvaret for at s\u00e6tte spillet op og hj\u00e6lpe alle i gang. Meld dig som spilleder p\u00e5 tilmeldingen, hvis du vil have denne rolle.\n\nOm forfatteren\nKristoffer Apollo har skrevet ni Fastaval-scenarier f\u00f8r dette og vundet priser for halvdelen af dem. Han er ogs\u00e5 en filmn\u00f8rd med et stort hjerte for exploitation og trash og gl\u00e6der sig derfor meget til at v\u00e6re en del af Fastavals f\u00f8rste Grind Night.","description_da":"","title_en":"Horny Rock\u00b4n\u00b4Roll Dirtbusters in the Wet Cave of Chaos","text_en":"Dirtbusters: An international brotherhood of warriors in orange power suits who fight an eternally fanatic battle against chaos. Always at the front, always ready to obey the Commander's orders. Always with Death at their side.\n\nThe Wet Cave of Chaos: A dark slimy dungeon where surprises lurk in narrow tunnels. A spawning ground of Chaos which righteously will be blown wide open by the Dirtbusters.\n\nThe game: A story game without gamemaster where players live out the Dirtbusters' explorations and deadly battles in the chaos cave, assisted by the dungeon board, porn cards and the Die of Death.\n\nFrom a battle they come! To a battle they ride! Blazing up to the sky!\n\nFacts\nGenre: Action horror dungeon porn short story game.\nLength: 1-2 hours.\nNumber of players: 5.\nPlayer type: Players who like to take responsibility for a story and depict it in juicy detail. Players with a Grind Night attitude. And Dirtbusters.\nGM type: The game has no traditional gamemaster, but one player will get the rules in advance and is responsible for setting the game up and getting everybody started.\n\nAbout the author\nKristoffer Apollo has previously written nine Fastaval scenarios and won awards for half of them. He is also a film buff with a big heart for exploitation and trash who is very much looking forward to being part of Fastaval's first Grind Night.\n","description_en":"","author":["Kristoffer Apollo"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":2,"wp_id":0}},{"aktivitet_id":39,"afviklinger":[{"afvikling_id":31,"aktivitet_id":39,"start":{"day":"22","month":"4","year":"2011","h":"16","m":30},"end":{"day":"22","month":"4","year":"2011","h":"18","m":30},"linked":0},{"afvikling_id":51,"aktivitet_id":39,"start":{"day":"23","month":"4","year":"2011","h":"16","m":30},"end":{"day":"23","month":"4","year":"2011","h":"18","m":30},"linked":0}],"info":{"title_da":"Hunted Down","text_da":"Once a young boy, now a war hero. A successful man of action, looked\nup to. Still, a single moment can matter. A car crash. Ended up as\ndisabled. Ended up as a man with two faces, just like all of the\npeople around. Ended up as hunted down by destiny.\n\nHunted Down is a story about a man faced with the worst that human\nbeings are capable of. A story about every one of us. Whether it be\nintolerance, hypocrisy, or manipulation, we all share the same\nexperience of being disrespected. The game thus poses questions about\nthe ethics of human behaviour and humanity in general. Who is guilty\nwhen the morality is under attack? Who is to be judged? And, perhaps\nmore importantly, who is to judge? The individual, the society, or\n...?\n\nTo this end, the game is thoughtful, slow and employs playing with\nsilence. It utilizes elements of retrospective and metaphoric\nstorytelling, experiments with the degree of the players' creative\ninvolvement. It is supposed to be artistic in content, simple and\neffective in form.\n\nFacts\nTime of play: 3 hours\nPlayers: 4 + 1 GM\nGenre: drama, philosophical, social\nType of player: the players should enjoy creating several layers of\nthe narrative and parallel story lines through acting and\nimprovisation, unafraid of revealing their own thoughts on the matter\nwithin the frame of the play; not looking for action or atmosphere (in\nterms of the setting, costumes, etc.)\nType of game master: should be able to deal with a not pre-scripted\nstory; the GM represents some abstract figures, is in charge of and\nresponsible for the story telling as well as the players; the GM'ing\nis supposed to be fun, too \n\nAbout the author \nAndrej Tokarcik is a youngster from Bratislava, Slovakia. He has been\ninvolved with the theory and practice of roleplaying games for several\nyears, during which he has become an advocate for alternative--and\neven extreme--approaches to game design and gaming itself. Later he\nco-founded nov\u00c3?\u00c2\u00bdpoh\u00c3?\u00c2\u00bead.sk, a roleplaying research and development\nproject, that he has published several games for and is actively\ninvolved with. He currently is an undergraduate student of\nbioinformatics at Masaryk University Brno, Czech Republic.","description_da":"","title_en":"Hunted Down","text_en":"Once a young boy, now a war hero. A successful man of action, looked\nup to. Still, a single moment can matter. A car crash. Ended up as\ndisabled. Ended up as a man with two faces, just like all of the\npeople around. Ended up as hunted down by destiny.\n\nHunted Down is a story about a man faced with the worst that human\nbeings are capable of. A story about every one of us. Whether it be\nintolerance, hypocrisy, or manipulation, we all share the same\nexperience of being disrespected. The game thus poses questions about\nthe ethics of human behaviour and humanity in general. Who is guilty\nwhen the morality is under attack? Who is to be judged? And, perhaps\nmore importantly, who is to judge? The individual, the society, or\n...?\n\nTo this end, the game is thoughtful, slow and employs playing with\nsilence. It utilizes elements of retrospective and metaphoric\nstorytelling, experiments with the degree of the players' creative\ninvolvement. It is supposed to be artistic in content, simple and\neffective in form.\n\nFacts\nTime of play: 3 hours\nPlayers: 4 + 1 GM\nGenre: drama, philosophical, social\nType of player: the players should enjoy creating several layers of\nthe narrative and parallel story lines through acting and\nimprovisation, unafraid of revealing their own thoughts on the matter\nwithin the frame of the play; not looking for action or atmosphere (in\nterms of the setting, costumes, etc.)\nType of game master: should be able to deal with a not pre-scripted\nstory; the GM represents some abstract figures, is in charge of and\nresponsible for the story telling as well as the players; the GM'ing\nis supposed to be fun, too \n\nAbout the author \nAndrej Tokarcik is a youngster from Bratislava, Slovakia. He has been\ninvolved with the theory and practice of roleplaying games for several\nyears, during which he has become an advocate for alternative--and\neven extreme--approaches to game design and gaming itself. Later he\nco-founded nov\u00c3?\u00c2\u00bdpoh\u00c3?\u00c2\u00bead.sk, a roleplaying research and development\nproject, that he has published several games for and is actively\ninvolved with. He currently is an undergraduate student of\nbioinformatics at Masaryk University Brno, Czech Republic.","description_en":"","author":["Andrej Tokarcik"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":3,"wp_id":0}},{"aktivitet_id":40,"afviklinger":[{"afvikling_id":2,"aktivitet_id":40,"start":{"day":"20","month":"4","year":"2011","h":"20","m":0},"end":{"day":"21","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":26,"aktivitet_id":40,"start":{"day":"22","month":"4","year":"2011","h":"11","m":0},"end":{"day":"22","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Hvo intet vover","text_da":"Kun en middelm\u00e5dig forfatter er altid p\u00e5 toppen.\n\nEn ung og neurotisk teaterforfatter, der er udn\u00e6vnt til sin generations store h\u00e5b, har p\u00e5taget sig at skrive en ny og fantastisk teaterforestilling. Nu er der syv dage til premieren, og han har endnu ikke skrevet et ord. Mens han synker l\u00e6ngere og l\u00e6ngere ned i depression, m\u00e5 han lyve og snyde sig igennem dagene, s\u00e5 hans omgivelser ikke opdager, hvad der foreg\u00e5r. Men der m\u00e5 jo n\u00f8dvendigvis v\u00e6re en konsekvens, og fort\u00e6llingen kulminerer p\u00e5 premiereaftenen. Er der et stykke at opf\u00f8re eller er det hele g\u00e5et i vasken? Det bestemmer spillerne.\n\nSpillerne tager kontrol over fire n\u00f8gleroller i historien: forfatteren, den forst\u00e5ende k\u00e6reste, den forf\u00f8rende skuespillerinde og den indebr\u00e6ndte gamle ven. Igennem en r\u00e6kke scener gennemg\u00e5s f\u00f8rst deres f\u00e6lles fortid, siden de hektiske dage op til premieren og endelig premiereaftenen. Scenerne er skrevet p\u00e5 forh\u00e5nd, og rollerne er skrevet, s\u00e5 spillerne opdager og definerer dem undervejs. Man spiller den samme rolle igennem hele scenariet, men veksler mellem at fungere som hovedperson og biperson. Alt sammen skulle gerne medvirke til et sp\u00e6ndende, hektisk og dramatisk scenarie med masser af l\u00f8gne og intriger.\n\nFakta\nSpilletid: 5 timer inklusiv opvarmning\nAntal spillere: 4 spillere og 1 spilleder\nGenre: Moderne drama\nSpillertype: Du kan lide at spille roller med b\u00e5de styrker og svagheder, navigere dem omkring i et drama, og har ikke noget imod at v\u00e6re kreativ indenfor faste rammer.\nSpilledertype: Du kan lide at hj\u00e6lpe en god historie p\u00e5 vej og har forst\u00e5else for dramatisk timing. Samtidigt er du ikke bange for at l\u00e6ne dig tilbage og lade spillerne tage kontrollen over scenariet. \n\nOm forfatteren\nJonas har faktisk aldrig haft en skriveblokade. Til geng\u00e6ld har han ofte oplevet hvordan at f\u00e5 ideer er sjovere end at arbejde. Han er oprindeligt fra det m\u00f8rke Vestjylland, men bor nu i Odense, hvor han l\u00e6ser medicin og spilder sin tid p\u00e5 de lokale v\u00e6rtshuse. Han har tidligere lavet live-scenarier til Fastaval og Vintersol, men \"Hvo intet vover\" er hans f\u00f8rste fors\u00f8g p\u00e5 et lave et traditionelt fastavalscenarie. ","description_da":"","title_en":"Nothing ventured, nothing gained","text_en":"Only a mediocre author is always at his best\n\nA young and neurotic playwright, who has been named the great artistic hope of his generation, has been commissioned to write a new and fantastic play. Now there is only seven days to opening night and he has yet to write a single word. As he becomes more and more depressed he must cheat and lie to his surroundings to conceal the fact that he has not written anything. But everything has consequences and the story culminates at opening night. Is there a brand new play or has it all gone to shambles? The players decide.\n\nThe players will take control of four main characters in the story: the playwright, his understanding girlfriend, the tempting actress and the resentful old friend. Through a series of scenes the players go through the characters past, the days leading up to opening night and eventually opening night itself. The framework of the scenes is given and the characters written in such a way that the players will get to know them along the way. Each player has a single character in the story, but will switch between functioning as a main character and a supporting character in the different scenes. All elements that hopefully contribute to a hectic, interesting and dramatic story with lots of lies and intrigue. \n\nFacts\nDuration: 5 hours including preparations\nNumber of player: 4 players and 1 gamemaster\nGenre: Modern drama\nType of player: You like to play characters with both strengths and weaknesses in a dramatic story. You don't mind being creative within boundaries. \nType of gamemaster: You have the creation of a great story at mind and have a flair for dramatic timing. At the same time you should not be afraid to sit back and let the players take control of the story. \n\t\nAbout the author\nJonas has actually never had a writer's block, though he has experienced the fact that getting ideas is more fun than working. Originally from the rural western part of Denmark, he now studies medicine at the University of Southern Denmark. He has spent a lot of time arranging LARP, but this is his first go at a semi-traditional scenario in the Danish convention-style. ","description_en":"","author":["Jonas Sandberg Jensen"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":41,"afviklinger":[{"afvikling_id":29,"aktivitet_id":41,"start":{"day":"22","month":"4","year":"2011","h":"16","m":30},"end":{"day":"22","month":"4","year":"2011","h":"18","m":30},"linked":0},{"afvikling_id":49,"aktivitet_id":41,"start":{"day":"23","month":"4","year":"2011","h":"16","m":30},"end":{"day":"23","month":"4","year":"2011","h":"18","m":30},"linked":0}],"info":{"title_da":"IKEA","text_da":"\"Skat - er det ikke bare vildt s\u00c3\u00b8dt det her?\"\nHan vendte sig og kiggede lettere mystificeret p\u00c3\u00a5 det s\u00c3\u00a6t senget\u00c3\u00b8j hun \nivrigt viftede med.\n\"\u00c3?hh - var vi her ikke mest for at kigge efter en reol? Den her EXPEDIT \nser da fin ud...\"\n\"Jo, jo - men nu vi er her s\u00c3\u00a5 kan vi jo godt se os om efter noget andet. \nDet er jo ikke s\u00c3\u00a5 nemt at tr\u00c3\u00a6kke dig med her ud,\" svarede hun lidt \ndefensivt.\n\"Ok. \u00c3?hhm - jeg tror m\u00c3\u00a5ske nok jeg er vokset fra det der med sm\u00c3\u00a5 tog p\u00c3\u00a5 \nsenget\u00c3\u00b8jet,\" fors\u00c3\u00b8gte han. At d\u00c3\u00b8mme efter hendes reaktion var der et \neller andet han bare slet ikke havde fanget.\n \nIKEA. Vi har alle v\u00c3\u00a6ret der og nu f\u00c3\u00a5r du ogs\u00c3\u00a5 muligheden p\u00c3\u00a5 Fastaval.\nIndk\u00c3\u00b8bskatedralen. L\u00c3\u00b8rdagshelvedet. Et yndet udflugtsm\u00c3\u00a5l ved alle livets \nstore vendepunkter - n\u00c3\u00a5r man flytter hjemmefra, n\u00c3\u00a5r man flytter sammen, \nn\u00c3\u00a5r der kommer en lille ny og n\u00c3\u00a5r skilsmisse eller d\u00c3\u00b8d pludseligt g\u00c3\u00b8r at \nman er alene igen. S\u00c3\u00a5 m\u00c3\u00a5ske IKEA slet ikke er s\u00c3\u00a5 sj\u00c3\u00a6ll\u00c3\u00b8st som det kan \ntage sig ud i kataloget.\n \nIKEA er en hverdagskomedie, hvor spillerne gennem sm\u00c3\u00a5 scener vil spille \nsig gennem en dag i indk\u00c3\u00b8bskatedralen (eller l\u00c3\u00b8rdagshelvedet, alt efter \ntemperament). Strukturen en slags teatersport over emnet: Hvad foreg\u00c3\u00a5r \nder egentlig i folk hoveder, mens de leder efter den r\u00c3\u00a5hvide sk\u00c3\u00a6rm til \nderes LAMPA.\n \nSom med alt muligt andet fra IKEA s\u00c3\u00a5 kr\u00c3\u00a6ver scenariet her ogs\u00c3\u00a5 at man er \nvillig til at samle lidt selv.\n \nFakta\nGenre: Underspillet situation comedy.\nL\u00c3\u00a6ngde: Novellescenarie p\u00c3\u00a5 1\u00c3?\u00c2\u00bd time (l\u00c3\u00a6ngere ture i IKEA er aldrig rare).\nDeltagere: 4 spillere og 1 spilleder.\nSpillertype: Du kan lide at improvisere og at lave bensp\u00c3\u00a6nd for dine \nmedspillere.\nSpilledertype: Du har et \u00c3\u00b8je for at klippe en scene, og forst\u00c3\u00a5r at give \nspillerne frihed til at overraske dig.\n \nOm forfatteren \nNis Haller Baggesen har spillet rollespil siden han var 7, hvilketogs\u00c3\u00a5 \nnogenlunde var den alder, hvor han synes det var v\u00c3\u00a6ldigt sjovt at l\u00c3\u00b8be \nrundt i IKEA og forestille sig, at han boede i de forskellige \nudstillinger. Han er ikke rigtigt vokset fra nogen af delene. Han har \nskrevet et enkelt scenarie til Fastaval f\u00c3\u00b8r og har ogs\u00c3\u00a5 pr\u00c3\u00b8vet at l\u00c3\u00a5ne \net barn bare for at kunne f\u00c3\u00a5 den fuldst\u00c3\u00a6ndige l\u00c3\u00b8rdagsoplevelse i IKEA.","description_da":"","title_en":"IKEA","text_en":"\"Honey - aren't these just the cutest?\"\nHe turned and looked a bit mystified at the duvet covers she was waving \nin front of him.\n\"Ummh - weren't we here to look at bookcases? I think this EXPEDIT looks \nrather nice...\"\n\"Sure, sure, but while we are here we might as well see if there is \nanything else we need. It is not like it is easy to drag you out here,\" \nshe replied defensively.\n\"Well - then I think I might have outgrown small trains...,\" he tried, \nbut judging from her reaction there was something he just wasn't getting.\n \nIKEA. We've all been there and now you also get the opportunity at \nFastaval. Shopping heaven or Saturday hell, as you temperament goes. A \ngoto destination at all the big turning points in life - moving away, \nmoving in together, having children and when divorce or death makes you \nsingle again. So maybe IKEA isn't quite as soulless at it looks in the \ncatalogue.\n \nIKEA is a low-key situation comedy about surviving a day in shopping \nheaven (or hell, as your temperament goes). The structure will be small \ntheater sport vignettes on the subject, \"What really goes on in peoples \nheads while they are looking for the offwhite LAMPA?\"\n \nAs alway with IKEA some assembly is required by the participants.\n \nFacts\nGenre: Everyday sit-com.\nDuration: 1\u00c3?\u00c2\u00bd hours - longer trips to IKEA are never nice.\nParticipants: 4 players and one game master.\nPlayer type: You like to improvise and set up interesting situations for \nyour fellow players.\nGame master type: You have an eye for when a scene should be cut to \nmaintain the right pace, and know how to let the players have room to \nsurprise you.\n\nAbout the author\nNis Haller baggesen has been roleplaying since he was seven, which incidentally is about the age where he also found it a lot of fun to run around in IKEA and pretend that the different displays were his own house. He has really outgrown either habit. He has written for Fastaval once previously and has also gone as far as to borrow a child just to get the full Saturday in IKEA experience.","description_en":"","author":["Nis Haller Baggesen"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":2,"wp_id":0}},{"aktivitet_id":42,"afviklinger":[{"afvikling_id":17,"aktivitet_id":42,"start":{"day":"21","month":"4","year":"2011","h":"16","m":30},"end":{"day":"21","month":"4","year":"2011","h":"18","m":30},"linked":0},{"afvikling_id":52,"aktivitet_id":42,"start":{"day":"23","month":"4","year":"2011","h":"16","m":30},"end":{"day":"23","month":"4","year":"2011","h":"18","m":30},"linked":0}],"info":{"title_da":"Ingen vej ud","text_da":"\u00c3?\u00c2\u00bbPlat, s\u00c3\u00a5 pr\u00c3\u00b8ver vi den oversv\u00c3\u00b8mmede korridor mod vest. Krone, s\u00c3\u00a5 kravler vi ned i slugten mod \u00c3\u00b8st.\u00c3?\u00c2\u00ab\n\nIngen Vej Ud handler om en dungeon crawl af episke proportioner. Eventyrerne blev sammen s\u00c3\u00a6nket ned i superdungeonen Undermountain under Waterdeep i h\u00c3\u00a5b om at finde rigdom, \u00c3\u00a6re, ber\u00c3\u00b8mmelse eller deres frihed. Men det, der skulle have v\u00c3\u00a6ret en simpel mission, har nu udviklet sig til et mareridt, som driver eventyrerne l\u00c3\u00a6ngere ned i m\u00c3\u00b8rket. B\u00c3\u00a5de bogstaveligt og billedligt.\n\nIngen af dem ved pr\u00c3\u00a6cis, hvor l\u00c3\u00a6nge de har g\u00c3\u00a5et i m\u00c3\u00b8rket, eller hvor de er. De lever af, hvad de finder, mens de fors\u00c3\u00b8ger at holde sig i live mod monstre, f\u00c3\u00a6lder og hinanden, indtil de finder en vej ud.\n\nUndervejs har de hver is\u00c3\u00a6r truffet sk\u00c3\u00a6bnesvangre valg. Nu n\u00c3\u00a6rmer tiden sig for, at de skal st\u00c3\u00a5 til regnskab, og du skal som spiller f\u00c3\u00b8re eventyrerne gennem de sidste rum i dungeonen f\u00c3\u00b8r den endelige forl\u00c3\u00b8sning. Det er en gruppe sk\u00c3\u00a6bner, som hver is\u00c3\u00a6r rummer hemmeligheder, der nu skal op til overfladen. Det kommer til at udl\u00c3\u00b8se mistro, beg\u00c3\u00a6r, skam, selvopofrelse og forr\u00c3\u00a6deri.\n\nDu skal som spiller v\u00c3\u00a6re forberedt p\u00c3\u00a5 at v\u00c3\u00a6re med til at skabe fort\u00c3\u00a6llingen inden for rammen af en simpel spilmekanik, der s\u00c3\u00a6tter spillets tempo og opbygger konflikter. Scenariet har fokus p\u00c3\u00a5, at spilpersonerne skal b\u00c3\u00a6re handlingen, og der vil v\u00c3\u00a6re drama og f\u00c3\u00b8lelser fra scenariets begyndelse.\n\nDer kr\u00c3\u00a6ves intet kendskab til et bestemt fantasyunivers eller regels\u00c3\u00a6t, men som spiller vil du nok have st\u00c3\u00b8rst forn\u00c3\u00b8jelse med scenariet, hvis du har pr\u00c3\u00b8vet en klassisk dungeon crawl.\n\nFakta\n Spilletid: ca. 2 timer\nAntal spillere: 5\nGenre: Fantasy\/Drama\nSpillertype: Intrigante drama queens, som indlever sig i rollen og ogs\u00c3\u00a5 kan v\u00c3\u00a6re med til at skabe historien gennem fort\u00c3\u00a6lling. \nSpilledertype: Dirigent med hang til mindfuck.\n\nOm forfatteren\nJesper er Fastaval-veteran siden 1995 og Ingen Vej Ud er hans 11. scenarie til Fastaval. Jesper er vendt tilbage til Danmark efter at have boet i USA i fire \u00c3\u00a5r, og scenariet er inspireret af, at han p\u00c3\u00a5 amerikanske conner genopdagede dungeon-crawlen som en cool rollespilsgenre.","description_da":"","title_en":"No Way Out","text_en":"\u00c3?\u00c2\u00bbTails, we'll try the flooded corridor to the west. Heads, and we'll climb into the chasm to the east.\u00c3?\u00c2\u00ab\n\nNo Way Out is the story of an epic dungeon crawl that went wrong. The adventurers were lowered into the super dungeon of Undermountain beneath Waterdeep hoping that they would find riches, honor, fame, or their freedom. But what should have been a simple mission has turned into a nightmare that drives the adventurers deeper into the darkness. Mentally as well as literally.\n\nNone of them knows exactly how long they have wandered in the dark, or where they are. They live off what they can scavenge, while they fight to stay alive against monsters, traps, and each other.\n\nDown there in the darkness, each of them has made terrible choices. Soon they must all face the consequences of their actions, and as a player you will lead the adventurers through the last rooms of the dungeon before the final deliverance. It is a group of souls with each their secrets, wanting to be brought out into the light. This will spark suspicion, lust, shame, sacrifice, and betrayal.\n\nAs a player you will take an active part in creating the story within the framework of the simple game mechanics, which will set the pace of the game and stir the conflicts between the characters. The characters are what drive the action forward, and drama and emotional tension are a part of it from the start.\n\nYou don't need any knowledge of a particular game setting or rules system, but you are more likely to enjoy the game if you have at one time in your gaming career tried a dungeon crawl.\n\nFacts\nTimeframe: Approx. 2 hours\nNumber of Players: 5\nGenre: Fantasy\/Drama\nPlayers: Part drama queen with a flair for scheming. You can immerse yourself in the part and at the same time take responsibility for carrying the story forward.\nGame Masters: Referee with a taste for mindfucks.\n\nAbout the author\nJesper has taken part in Fastaval since 1995, and No Way Out is the 11th game that he has written for the convention. Jesper has recently returned to Denmark after living in the U.S. for four years, and this game is inspired by his rediscovery of the cool factor of the dungeon crawl at American conventions.","description_en":"","author":["Jesper Stein Sandal"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":2,"wp_id":0}},{"aktivitet_id":43,"afviklinger":[{"afvikling_id":39,"aktivitet_id":43,"start":{"day":"23","month":"4","year":"2011","h":"0","m":0},"end":{"day":"23","month":"4","year":"2011","h":"5","m":0},"linked":0}],"info":{"title_da":"Nazisatankirkekrig 2: Unholy Raptor Edition","text_da":"P\u00c3\u00a5 et eller andet tidspunkt mellem massakren i Hvide Sande, hvor zombier lagde byen \u00c3\u00b8de og Cthulhu j\u00c3\u00a6vnede ruinerne med jorden efterf\u00c3\u00b8lgende, og de omfattende black metal-relaterede seriemord i Hobronx, udspiller der sig et lille drama i \u00c3?stjylland. Et drama, der for fem uskyldige unge nazisatanister f\u00c3\u00b8rer til at de m\u00c3\u00a5 bryde ind i Naturhistorisk Museum, battle kristne cyborgs, stj\u00c3\u00a6le Necronomicon og br\u00c3\u00a6nde Silkeborg ned til grunden. Dette er et \"Directors Cut\" af den oprindelige Nazisatankirkekrig. Nu med mere ild, flere guld\u00c3\u00b8l, mere der sig bang og flere scener der sparker r\u00c3\u00b8v.\n\nV\u00c3\u00a6lger du at spille denne demonstration udi scenarieskrivningens kunst, kommer du igennem en perler\u00c3\u00a6kke af kickass actionscener, fantastiske roller og et h\u00c3\u00a6sbl\u00c3\u00a6sende plot der involverer zombier, jehovas vidner, black metal, monster trucks og andet bad assery. Du skal som spiller forvente en m\u00c3\u00a6ngde usansynligt seje scener der udg\u00c3\u00b8r et hele frem for et dybdeg\u00c3\u00a5ende f\u00c3\u00b8le-b\u00c3\u00b8sse-r\u00c3\u00b8re-scenarie. Scenariet l\u00c3\u00a6gger sig genrem\u00c3\u00a6ssigt mellem splatter, humor og awesome. Kendskab til black metal ikke n\u00c3\u00b8dvendigt, men klart en fordel hvis man ikke vil fremst\u00c3\u00a5 som en sissy.\n\nFakta\nTid: 3 timer\nAntal spillere: 5\nGenre: Black Metal, splat, humor, grind\nSpillertype: Spillere der ikke tager sig selv s\u00c3\u00a5 h\u00c3\u00b8jtideligt, har et glimt i \u00c3\u00b8jet og har lyst til at skabe gode grin i samarbejde med gruppen og spillederen.\nSpilledertype: Spilledere der kan holde ilden br\u00c3\u00a6ndende og hjulene velsmurte. Overfladisk kendskab til black metal er et must.\n\nOm forfatterne\nForfatterkollektivet T\u00c3?SK er et nystartet kollektiv der har som erkl\u00c3\u00a6ret form\u00c3\u00a5l at\ng\u00c3\u00b8re black metal til det nye sort inden for dansk rollespil. Til Nazisatankirkekrig har vi hyret hj\u00c3\u00a6lp udefra i form af den mytiske og mystiske Sune Terkelsen. Milton Lund synger i d\u00c3\u00b8dsmetalbandet Chainsaw Fisting og l\u00c3\u00a6ser religionsvidenskab ved Aarhus Universitet. Benjamin J\u00c3\u00b8rgensen er forsanger i det norske black metal band Faanefjell og er fuld det meste af tiden.","description_da":"","title_en":"Nazisatankirkekrig (Nazi satan church war) 2: Unholy Raptor Edition","text_en":"Sometime between the massacre at Hvide Sande - where zombies had depopulated the town and Cthulhu made sand of the ruins - and the extensive black metal related serial killings in Hobronx, a minor drama takes place in Eastern Jutland. A drama that would cause five innocent young satanic Nazis to break into the Museum of Natural History, do battle with Christian cyborgs, steal the Necronomicon and burn Silkeborg to the ground. This is a \"Directors Cut\" of the original Nazisatankirkekrig. With more fire, more beer, more things that go bang and more scenes that kick ass.\n\nShould you choose to play this exhibition of scenario writing art, you will partake in a choice selection of kick ass action scenes, amazing roles and a breathtaking plot involving zombies, Jehova's Witnesses, black metal, monster trucks and other badassery. As a player you should expect a collection of unbelievably awesome scenes composing a whole and not some wishy-washy touchy-feely-emotion-porn scenario. The genre is the intersection of splatter, humor and awesome. Knowledge of black metal is not strictly necessary but will make you seem less of a sissy.\n\nFacts:\nPlay time: 3 hours.\nNumber of players: 5\nGenre: Black Metal, gore, humor and grind.\nPlayer type: Players that don't take themselves too seriously and who enjoy making their fellow players laugh.\nGame master type: Game master who like to keep the fire burning and the engine well oiled. Some knowledge of Black Metal is required.\n\nAbout the writers:\nThe writer group T\u00c3?SK is a newly formed group with a mission to make Black Metal the new black of Danish role playing. For Nazisatankirkekrig we have hired outside help in the form of the mystical and mythical Sune Terkelsen. Milton Lund sings in the Death Metal band Chainsaw Fisting and studies religion at Aarhus University. Benjamin J\u00c3\u00b8rgensen is the lead singer in the Norwegian Black Metal band Faanefjell and spends most of his time drunk.","description_en":"","author":["Sune Terkelsen","Benjamin Isar J\u00f8rgensen","Milton Felize Brambati Lund"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":3,"wp_id":0}},{"aktivitet_id":44,"afviklinger":[{"afvikling_id":14,"aktivitet_id":44,"start":{"day":"21","month":"4","year":"2011","h":"16","m":30},"end":{"day":"21","month":"4","year":"2011","h":"18","m":30},"linked":0},{"afvikling_id":50,"aktivitet_id":44,"start":{"day":"23","month":"4","year":"2011","h":"16","m":30},"end":{"day":"23","month":"4","year":"2011","h":"18","m":30},"linked":0}],"info":{"title_da":"P\u00e5ske","text_da":"Mia nedstirrede leverpostejen. Hun havde ingen anelse om hvad hun skulle sige. Hvordan skulle hun kunne st\u00e5 der og virke glad og lykkelig, n\u00e5r hun kunne m\u00e6rke hele verden falde sammen omkring hende? Mest af al havde hun lyst til at rejse sig, l\u00f8fte sit glas og s\u00e5 skrige h\u00f8jt og l\u00e6nge. Hun ville fort\u00e6lle far hvad hun virkelig mente om ham, fort\u00e6lle om hvad Thais havde gjort, hvad hun virkeligt havde lavet og hvor stort et helvede de alle havde gjort hendes liv til og hvordan hun selv havde gjort det v\u00e6rre. Hun ville fors\u00f8ge ikke at tude imens, men vidste ogs\u00e5 det ville v\u00e6re umuligt, ligesom hun vidste at mor ville begynde at gr\u00e6de, far ville g\u00e5 amok og hun ville nok aldrig se Thais igen.\n\nMia flyttede sit blik fra leverpostejen og op p\u00e5 hendes familie, der alle sad sp\u00e6ndte og ventede p\u00e5 hendes tale. Mia tog en dyb ind\u00e5nding, \u00e5d hendes had og fortvivlelse i sig for et kort \u00f8jeblik og l\u00f8ftede sit glas.\n\n\"Nu skal I h\u00f8re om en dejlig ting der er sket for mig i \u00e5r\" startede hun.\n\nFamilien Hansen er ikke en lykkelig familie. \n\nScenariet omhandler en almindelig dansk familie, der m\u00f8des hver p\u00e5ske i en \u00e5rr\u00e6kke. Det er scenarie om fire ulykkelige menneskers desperate fors\u00f8g p\u00e5 at holde p\u00e5 deres familie. Et scenarie om traditioner. Et scenarie om at fastholde den gode stemning for enhver pris.\n\nFakta\nSpilletid: 2 timer \nAntal spillere: \t4 (+1 spilleder)\nGenre: \tTragedie\/realisme\/fort\u00e6llescenarie\nSpillertype: Spillere der kan lide at spille p\u00e5 det usagte og for lystl\u00f8gnere. Der vil blive serveret mad i form af leverpostej og andet svinep\u00e5l\u00e6g under scenariet, s\u00e5 det er ikke s\u00e6rligt velegnet for vegetarer\nSpilledertype: Scenariet er relativt nemt at spillede, da der er meget lidt spilleder\/spiller interaktion. \n\nOm forfatteren: \nTim har v\u00e6ret fast deltager og medarrang\u00f8r af Fastaval i halvdelens af hans liv og har derfor selv droppet et utal af hans families p\u00e5skemiddage. Dette er Tims fjerde scenarie p\u00e5 Fastaval og det andet som solo forfatter.","description_da":"","title_en":"Easter - a tragedy ","text_en":"Mia stared at the pat\u00e9. She didn't have any idea what to say. How could she be able to stand there and be able to appear happy while her entire world was falling apart? She wanted to stand, raise her glass and just start screaming. She wanted to tell her father what she really felt about him, she wanted to tell him what Thais had done, she wanted to tell what Hell they and herself really had made of her life. She would try not to cry but knew that it would be impossible, just as she knew her mother would start crying, dad would freak out and she might never see Thais again.\n\nMia took her eyes away from the pat\u00e9 and looked at her family. They all sat anxiously waiting for her speech. Mia took a deep breath and suppressed all her anger and doubt for just this one brief moment and raised her glass.\n\n\"I will now tell you of a wonderful thing that happened to me this year\" she began.\n \nThe scenario is about a normal Danish family who meet every Easter for a number of years. A scenario about four tragic people's desperate attempt to keep their family together. A scenario about traditions and about keeping up appearances at all cost. \n\nFacts\nPlaytime: 2 hrs\nNumber of players: 4 (+ 1 game master)\nGenre: Tragedy\/realism\/narrative \nPlayer types: Players who like to play on the unsaid and for compulsive liars. There will be served food during the scenario in form of pat\u00e9 and other kind of pork so it isn't very suitable for vegetarians.\nGamemaster types:The scenario is relatively easy to game master since there is very little player\/GM interaction.\n\nAbout the author\nTim has been a regular guest and co-organizer of Fastaval for half his life and has therefore skipped many of his own families Easter dinners. This is Tims fourth Scenario for Fastaval and it's Tims second scenario as a solo writer.","description_en":"","author":["Tim S. Nielsen"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":2,"wp_id":0}},{"aktivitet_id":45,"afviklinger":[{"afvikling_id":8,"aktivitet_id":45,"start":{"day":"21","month":"4","year":"2011","h":"11","m":0},"end":{"day":"21","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":54,"aktivitet_id":45,"start":{"day":"23","month":"4","year":"2011","h":"20","m":0},"end":{"day":"24","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"Sex, Drugs & Rock and Roll","text_da":"Er I der NYC?!\". Suset fra 80.000 skrigende stemmer. Johnny kunne n\u00e6rmest m\u00e6rke lydb\u00f8lgerne gennem t\u00e6ppet. Om f\u00e5 \u00f8jeblikke ville alles \u00f8jne v\u00e6re rettet mod ham. 80.000 mennesker ville f\u00f8lge hver en bev\u00e6gelse, hvert et ord. Endnu flere ville se med p\u00e5 TV. Alle ville forst\u00e5 ham, elske ham, lytte til hans budskaber. Han havde magten til at \u00e6ndre verden.\n\nEt upcoming rockband eksperimenterer med et kemisk stof, der fjerner mentale blokeringer og slipper kreativiteten l\u00f8s. En h\u00e5bl\u00f8s promo-turn\u00e9 bliver til et sandt triumftog, mens stoffets bivirkninger \u00e5bner mentale porte til eskalerende vanvid. \n \n\"Jeg er gravid.\" Hun kiggede p\u00e5 ham med store, m\u00f8rke \u00f8jne. \"Vi skal v\u00e6re for\u00e6ldre.\" Han burde have vidst det. Alle vil have noget. Penge, ber\u00f8mmelse, hans guldrandede efternavn... Han kunne h\u00f8re horderne i baggrunden. Som 80.000 skrigende munde at f\u00f8de. \"Jeg er n\u00f8dt til at g\u00e5 nu. De venter p\u00e5 mig.\"\n\nVi f\u00f8lger et band og deres manager gennem en r\u00e6kke scener fra turn\u00e9en. Fokus er ikke p\u00e5 koncerterne, men p\u00e5 hvordan succes og spirende vanvid p\u00e5virker det daglige liv. Scenerne har typisk \u00e9n hovedperson, mens de andre spillere underst\u00f8tter dennes oplevelse ved at spille med p\u00e5 hans vanvid enten som biroller eller som forvr\u00e6ngede udgaver af deres egen rolle. Til sidst skal bandmedlemmerne v\u00e6lge: Vil de opgive stoffet og leve normalt? Eller vil de v\u00e6re stjerner, koste hvad det vil?\n\nFaktaboks\nSpilletid: 3-4 timer\nAntal spillere: 5\nGenre: Drama\/komedie \nSpillertyper: Du er udadvendt og lidt af en drama queen. Du spiller ikke for at vinde men for at fort\u00e6lle din rolles historie. Dit hjerte er bygget af rock and roll! \nSpilledertype: Du har en instrukt\u00f8r i maven, kan s\u00e6tte stemningsfulde scener og klippe med god timing. Du beh\u00f8ver ikke at v\u00e6re en haj til biroller og spilmekanik. \n\nOm forfatteren \nMorten Jaeger har i \u00e5revis levet et dobbeltliv som musiker og spildesigner. I dagtimerne sidder han i Filmbyens barakker og udvikler spil til en r\u00e6kke af landets st\u00f8rste virksomheder. Men n\u00e5r m\u00f8rket falder p\u00e5, iler han til musikstudiet p\u00e5 Vesterbro for at producere musik til film, teater og den k\u00f8benhavnske indie-scene. Morten kender livet som musiker ud og ind, og han \u00f8nsker at give spillerne et kig bag facaden. Scenariet formidler et billede af musikerlivet indefra og kaster et k\u00e6rlig, sk\u00e6vt blik p\u00e5 rockens mange myter. I Fastaval-regi er Morten mest kendt for nuancerede roller og eksperimenterende spilmekanik. Dette scenarie er ingen undtagelse.","description_da":"","title_en":"Sex, Drugs & Rock and Roll","text_en":"What's up NYC?!\". The rush of 80.000 screaming voices. Johnny could almost feel the sound waves through the stage curtain. In a few minutes everyone's eyes would be on him. 80.000 people would follow his every move, his every word. Even more people would be watching him on TV. They would understand him, love him and listen to his message. He now had the power to change the world. \n\nAn upcoming rock band experiments with a chemical drug that removes mental blockings and unleashes creativity. A hopeless promo tour turns into a triumphal while the drug's side effects opens mental gates to escalating insanity.\n\n\"I'm pregnant.\" She looked at him with her big dark eyes. \"We'll be parents, soon.\" He should have known. Everybody wants a piece of him. Money, fame, his prestigious last name... He could hear the hordes roaring. Like 80.000 screaming mouths to feed. \"Gotta go, now. They're awaiting me.\" \nMia stared at the pat\u00e9. She didn't have any idea what to say. How could she be able to stand there and be able to appear happy while her entire world was falling apart? She wanted to stand, raise her glass and just start screaming. She wanted to tell her father what she really felt about him, she wanted to tell him what Thais had done, she wanted to tell what Hell they and herself really had made of her life. She would try not to cry but knew that it would be impossible, just as she knew her mother would start crying, dad would freak out and she might never see Thais again.\n\nMia took her eyes away from the pat\u00e9 and looked at her family. They all sat anxiously waiting for her speech. Mia took a deep breath and suppressed all her anger and doubt for just this one brief moment and raised her glass.\n\n\"I will now tell you of a wonderful thing that happened to me this year\" she began.\n \nThe scenario is about a normal Danish family who meet every Easter for a number of years. A scenario about four tragic people's desperate attempt to keep their family together. A scenario about traditions and about keeping up appearances at all cost. \n\nFacts\nPlaytime: 2 hrs\nNumber of players: 4 (+ 1 game master)\nGenre: Tragedy\/realism\/narrative \nPlayer types: Players who like to play on the unsaid and for compulsive liars. There will be served food during the scenario in form of pat\u00e9 and other kind of pork so it isn't very suitable for vegetarians.\nGamemaster types:The scenario is relatively easy to game master since there is very little player\/GM interaction.\n\nAbout the author\nTim has been a regular guest and co-organizer of Fastaval for half his life and has therefore skipped many of his own families Easter dinners. This is Tims fourth Scenario for Fastaval and it's Tims second scenario as a solo writer.\nWe play a band and their manager through a series of scenes from the tour. We don't focus on the concerts but on how success and increasing insanity mess up the daily life. The scenes are typically organized around one main character while the others support his experience by playing along with his specific insanity. In the end the band members have to decide: Will they give up the drug to lead normal lives? Or will they continue to pursue stardom at whatever the cost?\n\nFacts\nDuration: 3-4 hours\nNumber of players: 5\nGenre: Drama\/Comedy \nPlayer: You're an extrovert and a bit of a drama queen. You don't play to win, but to tell the best story possible. You love rock and roll more than you love your mother! Game master: You are a movie director at heart. You know how to set the mood and when to cut scenes. We don't need to be an Oscar-winning actor or a wizard in advanced game mechanics. \n\nAbout the author\nFor years Morten Jaeger has been living a double life. During daytime he develops games for the country's largest companies. At night he is at his recording studio producing music for movies, theatre and local indie rockers. Morten knows what it is to be a musician. With this nostalgic, yet twisted take on rock mythology he offers the players a glance at life behind the curtain. At Fastaval Morten is known for experimental game mechanics and for writing roles rich in depth and nuance. Sex, Drugs & Rock and Roll is no exception. ","description_en":"","author":["Morten Jaeger "],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":4,"wp_id":0}},{"aktivitet_id":46,"afviklinger":[{"afvikling_id":19,"aktivitet_id":46,"start":{"day":"21","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":56,"aktivitet_id":46,"start":{"day":"23","month":"4","year":"2011","h":"20","m":0},"end":{"day":"24","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"Rorschach Redemption","text_da":"M\u00f8rk himmel, kolde regnv\u00e5de glatte klipper, en indre borgg\u00e5rd med indadvendte pigge. De peger som anklagende fingre p\u00e5 de fire nye fanger. Deres tunge l\u00e6nker s\u00e5 v\u00e6gtige som deres skyld, bortset fra den ene, en paladin med rent hjerte, hvis tilstedev\u00e6relse vil forandre alt. En vagt i brystpanser og holder en massiv sort metalstang han rytmisk og pr\u00f8vende lader falde ned i hans anden h\u00e5nd. F\u00e6ngselsinspekt\u00f8ren smiler sit vidende smil og hilser de nye indsatte: \"Velkommen til Rorschach, stedet hvor I kommer til at d\u00f8, m\u00e5ske endda flere gange.\" \n\nEn \u00f8de klippe\u00f8 langt fra kysten, et fort med tykke mure og h\u00f8je t\u00e5rne hvor \u00e5rv\u00e5gne vagter bev\u00e6bnet med armbr\u00f8ster nerv\u00f8st g\u00e5r deres runder, velvidende at dem de bevogter, er de v\u00e6rste af de v\u00e6rste. Her bag adamantiumtremmerne sidder snigmorderen i sin celle ved siden af den kannibalistiske nekromantiker der selv har celle op ad pr\u00e6sten der ofrede uskyldige til sin m\u00f8rke guds \u00e6re. Fanger der har v\u00e6ret i stand til at beg\u00e5 un\u00e6vnelige forbrydelser mod uskyldige, og som ikke ville t\u00f8ve et sekund med at fl\u00e5 halsen ud p\u00e5 deres vogtere.\n\nRorschach Redemption er et scenarie hvor man spiller de indsatte i et f\u00e6ngsel i en D&D verden. Det handler om at bruge en spinkel alliance mellem en gruppe magtfulde skurke og en enkelt renhjertet paladin til at fors\u00f8ge at slippe v\u00e6k, og hvad der s\u00e5 sker n\u00e5r det g\u00e5r galt. Du vil f\u00e5 lov til at spille fantasyskurk smidt i f\u00e6ngsel efter at v\u00e6re blevet besejret, eller m\u00e5ske den uskyldige paladin der er n\u00f8dt til at dele tag med dem han engang selv har anbragt der. Det bliver hektisk, brutalt og der vil v\u00e6re tab undervejs. S\u00e5 er sp\u00f8rgsm\u00e5let, ender nogen med at undslippe?\n\nFakta\nSpilletid: 5 timer\nAntal spillere: Fem spillere og en spilleder\nGenre: D&D Pathfinder - intrige og action\nSpillertype: Det her er et scenarie for folk der gerne vil bruge det velkendte D&Ds univers til mere end bare dungeoncrawl og XP. Det handler om at bruge de evner og muligheder systemet giver til at fors\u00f8ge at slippe ud af et flugtsikkert fantasyf\u00e6ngsel, mens man m\u00e5ske ogs\u00e5 g\u00e5r efter at f\u00e5 h\u00e6vn over dem der i s\u00e5 rigelige m\u00e6ngder fortjener det. \nSpilledertype: Klassisk spilleder, der st\u00e5r for bipersoner, rammer og stemning. Det er D&D pathfinderreglerne men i en noget lettere version der er designet til at f\u00e5 kampene til at flyde og g\u00e5 hurtigere.\n\nOm forfatteren\nStefan er 31 \u00e5r, bor i Odense og k\u00f8rer altid alt for mange forskellige kampagner. Han har skrevet scenarier til Fastaval 4 gange tidligere. Scenariet blev f\u00f8dt ud fra id\u00e9en om hvad man g\u00f8r n\u00e5r man har fanget skurken og man ikke m\u00e5 sl\u00e5 ham ihjel p\u00e5 grund af ens \u00e6reskodeks og samfundets normer.\nOg hvordan holder man egentligt en 12. level monk indesp\u00e6rret?\nStefan er tilknyttet forfatterkollektivet Jesu Bar Mitzvah. ","description_da":"","title_en":"Rorschach Redemption","text_en":"Dark skies, cold rocks slick from the rain, an inner courtyard festooned with spikes accusingly pointing downwards to the four new prisoners. Their heavy chains as weighty as their crimes, expect for one of them, a paladin whose presence will change everything. A guard towers above them, a massive metal bar in his hand, slowly lifting it and letting it thump back into his palm. The warden smiles his knowing smile and greets the new arrivals. \"Welcome to Rorshach, the place where you are going to die, maybe even several times.\"\n\nA small island far from the shore, a fort with massive walls and tall towers. Here guards carrying crossbows make their rounds nervously fingering their triggers. They are well aware that those they guard would not hesitate for a second to slit their throats if giving the opportunity. Here behind adamantium bars the assassin has his cell next to the cannibalistic necromancer, who is across from the priest who sacrificed innocent maidens in the name of his dark gods. Convicts who have committed innumerable crimes and who would love nothing more than having the opportunity to rip out the throat of their keepers.\n\nIn Rorschach Redemption you will play the role of a group of convicts in a prison in a D&D universe. The scenario is about forming a weak alliance between powerful evil characters and a single pure of heart paladin, to make the attempt to break out. It is also about what happens when that attempt fails. You will get to play the fantasy villain who was thrown in prison after having been defeated, or perhaps the innocent paladin who is forced to share a roof with so many of the people he has put there in times past. It is going to be brutal, hectic and there will be casualties. The question is, will anyone escape?\n\nFacts\nDuration: 5 hours\nNumber of players: 5 players and 1 gamemaster\nGenre: D&D Pathfinder - Action and intrigue \nPlayer type: This is a scenario for people who would like to use the well known D&D universe for more than just dungeon crawl and XP. It is about using the abilities and possibilities of the system to escape from a maximum security fantasy prison, while maybe at the same time trying to reap your vengeance over the people who so very much deserve it. \nGamemaster type: A classic gamemaster, who will play NPCs, create atmosphere and mood. The rules are D&D Pathfinder, but in a simplified version designed to speed up combat and create game flow. \n\nAbout the author\nStefan is 31 years old, lives in Odense and is constantly running way too many campaigns. He has written scenarios for Fastaval 4 previous times. The scenario was born out of the idea: If a good hero is not allowed to kill the bad guy after defeating him, then what?\nAnd how do you hold a 12th level monk incarcerated?\nStefan is a part of the authors collective Jesu Bar Mitzvah. ","description_en":"","author":["Stefan L\u00e6gteskov"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":47,"afviklinger":[{"afvikling_id":16,"aktivitet_id":47,"start":{"day":"21","month":"4","year":"2011","h":"16","m":30},"end":{"day":"21","month":"4","year":"2011","h":"18","m":30},"linked":0},{"afvikling_id":32,"aktivitet_id":47,"start":{"day":"22","month":"4","year":"2011","h":"16","m":30},"end":{"day":"22","month":"4","year":"2011","h":"18","m":30},"linked":0}],"info":{"title_da":"Sandheder","text_da":"Bomben blev smidt over Berlin p\u00e5 et tidspunkt, hvor de Allierede var sikre p\u00e5 sejren, men alligevel s\u00f8nderbombede byerne i Det Tredje Rige.\n\nDenne bombe sprang ikke. Den borede sig ned under murbrokker, asfalt og jord, men den detonerede ikke. Her l\u00e5 den gemt indtil i dag, hvor en gravemaskine st\u00f8dte p\u00e5 den.\n\nDet er hans opgave at uskadeligg\u00f8re bomben. Han st\u00e5r i sin pansrede dragt ved siden af den. Han er p\u00e5 alder med den. Undfanget i slutningen af krigen, mens russerne l\u00f8b Berlin over ende. \n\nHan ser p\u00e5 bombens n\u00e6setip. Den er gennemrusten og der er ikke l\u00e6ngere jord til at holde den p\u00e5 plads. Nu ved han, at det er ved at g\u00e5 galt. Han d\u00f8r m\u00e5ske om mindre end et sekund. Tiden standser. Han t\u00e6nker tilbage p\u00e5 sit liv. T\u00e6nker p\u00e5 sine n\u00e6rmeste og p\u00e5 sin egen historie. \n\n\"Sandheder\" er et drama med tematik omkring, hvad der former ens liv. I flashbacks gennemspilles centrale begivenheder i en tysk bomberyders liv. Det er begivenheder, hvor han tvivler p\u00e5 om han kender den egentlige sandhed. Spillerne spiller flere mulige versioner af disse begivenheder, og gennem deres spil har de indflydelse p\u00e5 om bomberyderen overlever eller ej.\n\nFakta\nSpilletid: 2 timer\nAntal spillere: 4 + 1 spilleder\nGenre: Drama - bipersonsrollespil \nSpillertype: Rollespillere som kan lide indlevelse, fort\u00e6lling og formeksperimenter. Spillerne har stor indflydelse p\u00e5 scenariets fort\u00e6lling.\nSpilledertype: En aktiv spilleder med sans for timing og iscenes\u00e6ttelse, som f\u00e5r spillerne til at yde det bedste, de kan.\n\nOm forfatteren\nJonas Arboe Harild var f\u00f8rste gang p\u00e5 Fastaval i 1995 og har v\u00e6ret med de fleste gange siden. Han er en del af Natural Born Holmers (silden d\u00f8r aldrig! - den stinker bare v\u00e6rre med alderen) og var med til at opdage Jeep-svenskerne en sommerdag i Malm\u00f8. Sandheder er hans f\u00f8rste scenarie siden 2005.","description_da":"","title_en":"Truths","text_en":"The bomb was thrown over Berlin at a time when the Allies were sure of victory.\n\nThis bomb did not explode. It ran through rubble, asphalt and soil, but did not detonate. It was well hidden until today when a digger came across it.\n\nIt is his task to defuse the bomb. He stands in his armored suit beside it. They are of the same age. He was conceived in the late part of the war when the Russians were about to capture Berlin.\n\nHe looks at the nose of the bomb. There is no longer soil to hold it in place. Now he knows that it is about to go wrong. He may die in less than a second. Time stops. He thinks back on his life. \n\n\"Truths\" is a drama with themes about what forms your life. In flashbacks the players play key events in the life of a German man who clears bombs from Second World War. The key events are event in which he questions whether he knows the real truth or not. The players play several possible versions of these events and through their play, they have influence on whether he survives or not.\n\nFacts\nRunning time: 2 hours\nNumber of players: 4 and 1 game master\nGenre: Drama \nPlayer type: Role-players who like empathy, narrative and form experiments. \nGame master style: An active game master with a sense of timing and staging. \n\nAbout the author\nJonas Arboe Harild has been going to Fastaval since 1995. Truths are his first scenario since 2005.","description_en":"","author":["Jonas Arboe Harrild "],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":2,"wp_id":0}},{"aktivitet_id":48,"afviklinger":[{"afvikling_id":22,"aktivitet_id":48,"start":{"day":"21","month":"4","year":"2011","h":"20","m":0},"end":{"day":"22","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":45,"aktivitet_id":48,"start":{"day":"23","month":"4","year":"2011","h":"11","m":0},"end":{"day":"23","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Scrapbook","text_da":"Monas blik f\u00c3\u00a6stnes p\u00c3\u00a5 det blonde, lille barn i hendes arm. \"Liva\", hvisker hun sagte og tr\u00c3\u00a6kker t\u00c3\u00a6ppet t\u00c3\u00a6ttere om den sovende pige. \nEn kold fornemmelse kryber om Monas hjerte. Nej, ikke Liva. R\u00c3\u00a6dslen melder sig og et nyt navn springer fra hendes l\u00c3\u00a6ber; \"Malou\". \n\nBarnet f\u00c3\u00b8les pludselig fremmed i hendes arme, mens flere tanker, end Mona kan n\u00c3\u00a5 at fange, farer igennem hendes hoved. Minder - eller er det fantasier - om hjemmet, manden, vennerne og barnet. \n\u00c3?jnene flakker fra pigen til den opsl\u00c3\u00a5ede side af scrapbogen foran hende, og forts\u00c3\u00a6tter ud i rummet. En tysk schlager minder hende om, at hun er i K\u00c3\u00b6ln, men ikke hvorfor hun er der. Hun begynder at rejse sig, men den lilles grynten stopper hende - og r\u00c3\u00a6dslen forsvinder. Det k\u00c3\u00a6rlige smil breder sig igen over Monas l\u00c3\u00a6ber, mens hun forsigtig s\u00c3\u00a6tter sig til rette, for ikke at v\u00c3\u00a6kke det sovende barn. Med en k\u00c3\u00a6rlig h\u00c3\u00a5nd stryger hun en lok v\u00c3\u00a6k fra pigens pande. Liva, min Liva. \n\nBlikket falder endnu engang p\u00c3\u00a5 scrapbogen, og hun r\u00c3\u00a6kker forsigtig ud efter den. Hun vender endnu et blad, og billeder af det liv, hun lige har forladt, \u00c3\u00a5benbares. \n\nI Scrapbog udleves Monas liv i en blanding af virkelighed og fantasi. Ud fra gr\u00c3\u00a5 og lyser\u00c3\u00b8de sider i en scrapbog arbejder spillerne sig gennem Monas lyser\u00c3\u00b8de dr\u00c3\u00b8mme og hendes noget mere gr\u00c3\u00a5 hverdag. Som spillere i Scrapbook er det jeres f\u00c3\u00a6lles ansvar at bladre, og skabe mening i fort\u00c3\u00a6llingen. Kun et er sikkert; I sidste ende sidder Mona i Tyskland med et barn, men er det hendes?\n\nFakta\nSpiltid: 4 timer\nAntal spillere: 4\nGenre: Drama\nSpillertype: Indlevelsesspillere, der ikke er bange for at komme op af stolen.\nSpilledertype: Instrukt\u00c3\u00b8r med overblik der b\u00c3\u00a5de kan s\u00c3\u00a6tte starte, deltage i og nyde scenariet.\n\nOm forfatteren\nEva Fog kom ind i liverollespilsmilj\u00c3\u00b8et for lidt over 5 \u00c3\u00a5r siden og blev h\u00c3\u00a6ngende. Siden er det blevet til 4 Fastavaller, hvor hun i 2010 sprang ud som medforfatter p\u00c3\u00a5 novelleantologien Bag Din Ryg med novellen Kongeriget. 2010 var ogs\u00c3\u00a5 \u00c3\u00a5ret hvor hun f\u00c3\u00b8rste gang gav sig i kast med rollen som spilleder. Ingen d\u00c3\u00b8de under tragiske omst\u00c3\u00a6ndigheder eller led overlast, s\u00c3\u00a5 derfor debuterer hun nu med sit f\u00c3\u00b8rste solo scenarie. Forh\u00c3\u00a5bentlig er der heller ikke nogen, der f\u00c3\u00a5r varige fysiske m\u00c3\u00a9n denne gang.","description_da":"","title_en":"Scrapbook","text_en":"Mona gazes at the blond infant in her arm. \"Liva\", she whispers softly and pulls the cover tighter around the sleeping girl. \nA cold creeping sensation takes hold of her heart. No not Liva. Terror strikes, and a new name springs from her lips. \"Malou\".\n\nThe child suddenly seems like a stranger in her arm as thoughts blazes through Mona's mind too fast for her to contemplate. Memories - or are they fantasies - of the home, the man, the friends and the child.\nHer eyes wander from the girl to the open page of the scrapbook and continues through the room. A German schlager reminds, her that she is in Cologne, but not why she is there. She starts to rise from her chair but the baby's scuffling stops her and the terror evaporates. A loving smile once again appears on Mona's lips, and she sit down gently, so she won't awaken the sleeping child. \nWith a loving hand she strokes away a lock of hair from the girls forehead. Liva, my Liva.\n\nOnce again her gaze falls upon the scrapbook and she gently reaches to turn another page, and images from the life she left behind appears.\n\nScrapbThe bomb was thrown over Berlin at a time when the Allies were sure of victory.\n\nThis bomb did not explode. It ran through rubble, asphalt and soil, but did not detonate. It was well hidden until today when a digger came across it.\n\nIt is his task to defuse the bomb. He stands in his armored suit beside it. They are of the same age. He was conceived in the late part of the war when the Russians were about to capture Berlin.\n\nHe looks at the nose of the bomb. There is no longer soil to hold it in place. Now he knows that it is about to go wrong. He may die in less than a second. Time stops. He thinks back on his life. \n\n\"Truths\" is a drama with themes about what forms your life. In flashbacks the players play key events in the life of a German man who clears bombs from Second World War. The key events are event in which he questions whether he knows the real truth or not. The players play several possible versions of these events and through their play, they have influence on whether he survives or not.\n\nFacts\nRunning time: 2 hours\nNumber of players: 4 and 1 game master\nGenre: Drama \nPlayer type: Role-players who like empathy, narrative and form experiments. \nGame master style: An active game master with a sense of timing and staging. \n\nAbout the author\nJonas Arboe Harild has been going to Fastaval since 1995. Truths are his first scenario since 2005.ook is a scenario about the life of Mona in a mix of reality and fantasy. By choosing between grey or pink pages in the scrapbook the players work themselves through the dreams and the everyday life of Mona. As players it is your joint responsibility to turn the pages and to make a coherent tale. Only one thing is certain; in the end Mona ends up in a coffee shop in Germany with a baby - but is it her own?\n\nFacts:\nGame time: 4 hrs\nPlayers: 4\nGenre: Drama\nPlayer type: Immersion role-players who aren't afraid of being active\nGM type: An instructor with the ability to start, participate in and enjoy the scenario.\n\nAbout the author:\nEva Fog became a part of the LARP community some 5 years ago and stuck around. Since then she has attended 4 Fastaval's and in 2010 she had her debut as co-author the novella anthology Behind Your Back with the novella The Kingdom. Nobody died under tragic circumstances or were maimed beyond repair so now she takes a swing at being a solo author. Hopefully there will be no casualties this year either.","description_en":"","author":["Eva Fog"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":4,"wp_id":0}},{"aktivitet_id":49,"afviklinger":[{"afvikling_id":11,"aktivitet_id":49,"start":{"day":"21","month":"4","year":"2011","h":"11","m":0},"end":{"day":"21","month":"4","year":"2011","h":"16","m":0},"linked":0},{"afvikling_id":35,"aktivitet_id":49,"start":{"day":"22","month":"4","year":"2011","h":"20","m":0},"end":{"day":"23","month":"4","year":"2011","h":"1","m":0},"linked":0}],"info":{"title_da":"Sk\u00e6bne-blade","text_da":"Herreg\u00e5rden, \u00e5r 1901\nHovedbygningen h\u00e6ver sig h\u00f8jt for enden af Linde all\u00e9. Idet du tr\u00e6der ind af den tunge gitterport t\u00e6tnes t\u00e5gen og ligger sig som en dyne, der kv\u00e6ler alle fuglestemmer. Kulden og fugten sniger sig op p\u00e5 dig, mens du g\u00e5r rundt om bygningen og omridset af gamle mosbekl\u00e6dte gravsten toner frem. Fem m\u00f8rke skikkelser samles omkring en grav, hvor stenen fornyeligt er sat. Det begynder stille at sne...\n\t\nSk\u00e6bne-blade omhandler en familie der er i forfald pga. ugerninger der er allerede er beg\u00e5et og som vil gentage sig. Spillerne p\u00e5tager sig rollerne som de fire tilbagev\u00e6rende familiemedlemmer p\u00e5 herreg\u00e5rden. Karaktererne udvikler sig over en \u00e5rr\u00e6kke og som spiller forts\u00e6tter du med at spille din karakter selv efter d\u00f8den indtr\u00e6ffer, hvor efter-livet stiller dig til ansvar for dine handlinger. Spillerne skal i samarbejde med spillederen s\u00e6tte scener der t\u00e6nder konflikter og illustrerer karakterernes m\u00f8rke sind.\n\nDet er et tragisk familiedrama der ligger v\u00e6gt p\u00e5 de sm\u00e5 overtr\u00e6delser der tilsammen udg\u00f8r ens sk\u00e6bne. For hvis man har gjort nogen ondt, kan man s\u00e5 g\u00f8re det om? \n\nFakta\nForventet varighed: 4 timer\nAntal deltagere: Fire spillere & en spilleder\nGenre: Drama, mystik, tragedie\nSystem: Vekslende virkemidler \nSpillertype: Erfarende spillere med hang til underspillede konflikter og sk\u00e6bnevalg.\nSpilledertype: For en aktivt deltagende spilleder med godt overblik og sans for stemning.\n\nOm forfatterne\nForfatterne er medlemmer af forfatterskabet T\u00f8ser p\u00e5 Tur og har denne gang kastet sig over mystikken. Begge forfattere synes det er interessant at bev\u00e6ge sig p\u00e5 kanten af afgrunden i stemningsfyldte omgivelser, hvor man selv kan udvikle rollernes sk\u00e6bner. Inspirationen til scenariet kommer fra fort\u00e6llinger om \"\u00e5nden i glasset\".","description_da":"","title_en":"Leaves of Destiny","text_en":"The Mansion, year 1901\nThe main building stands tall at the end of the lime tree avenue. When you enter through the heavy wrought-iron gate the fog encloses on you and feels as a blanket that strangles all bird twittering. The cold and the moist sneaks up on you while you turn the corner of the building and four old mossy tombstones vaguely appear. Five dark figures are gathered around a grave with a new stone. The snow silently starts to fall...\n\nSk\u00e6bne-blade revolves around a family in decay over misdeeds that have already been committed and will repeat themselves. The players play the remaining four family members in the mansion. The characters develop over the years and you continue to play your character even after your death, where the after-life will hold you accountable for your actions. The players will cooperate with the GM in setting scenes that spark conflicts and illustrates the dark minds of the characters.\n\nIt is a tragic family drama that focuses on the small violations which combined forms your destiny. Because if you ever hurt someone can you undo it?\n\nFacts\nTime: four hours\nParticipants: four player & one GM\nGenre: Drama, mysticism, tragedy\nSystem: Various game mechanics\nPlayers: Experienced players with a flair for subtle conflicts and choices of destiny.\nGM: An active participating GM with good overview and concept for mood and scenic settings.\n\nAbout the authors \nThe two writes are members of the writer group T\u00f8ser p\u00e5 Tur and have this time addressed the mysticism. Both writes find it interesting to walk on the edge the abyss in scenic surroundings and explore the destiny of the characters. Stories of the Ouija board are the inspiration for this game.","description_en":"","author":["Tina Arbj\u00f8rg","Cecilie Balling"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":4,"wp_id":0}},{"aktivitet_id":50,"afviklinger":[{"afvikling_id":38,"aktivitet_id":50,"start":{"day":"23","month":"4","year":"2011","h":"0","m":0},"end":{"day":"23","month":"4","year":"2011","h":"5","m":0},"linked":0}],"info":{"title_da":"Sort blod: Velkommen til Zonen","text_da":"I for\u00e5ret 2010 sprang Deepwater Horizon i luften og forvandlede de Amerikanske sydstater til et postapokalyptisk helvede. Nu er 5 elitesoldater fanget i \u00f8demarken, omringet af mutanter!\n\nFakta\nSpilletid: 3 timer\nAntal spillere: 5 spillere og en spilleder\nGenre: Action\/ Horror med et let tilg\u00e6ngeligt regelsystem\nSpillertype: Den type spiller, der kan lide at rulle terninger og komme med maleriske beskrivelser baseret p\u00e5 slagets udfald.\nSpilledertype: Den klassiske spilleder, der elsker at smide kreative udfordringer i hovedet p\u00e5 spillerne.\n\n\nOm forfatteren\nTroels Bording er 28 \u00e5r gammel og har tidligere leveret scenarie til Fastaval som medforfatter p\u00e5 Perker fra 2009. Han har v\u00e6ret fast Fastaval g\u00e6nger siden 2003, men det er f\u00f8rst nu han har taget sig sammen til at skrive et egentligt scenarie alene. Passionen for rollespil har han haft siden Heroquest som dannede grundlaget for indk\u00f8bet af det danske D&D s\u00e6t engang i de tidlige 90'ere. Han er ogs\u00e5 den type, der er hoppet med p\u00e5 den nye indie-b\u00f8lge og han er en p\u00e6n stor fan af specielt Mouseguard. Hans danske arbejdsgiver har for tiden sendt ham i eksil i Singapore, hvor han fors\u00f8ger at tjene kassen p\u00e5 at s\u00e6lge kort og b\u00f8ger til de skibe, som sejler forbi.","description_da":"","title_en":"Black Blood","text_en":"In spring 2010, Deepwater Horizon blew up, turning the American south states into a post-apocalyptic hell. Now 5 elite soldiers are trapped in the wilderness, surrounded by mutants!\nAction. Horror. Dice.\n\nFacts:\nPlay time:3 hours.\nNumber of players: 5 players and one game master.\nGenre: Action\/Horror in an easily accessible system.\nPlayer type: The type of player that like to roll dice and provide graphical descriptions based on their rolls.\nGame master type: The classic game master who enjoys creating creative challenges for their players.\n\nAbout the writer:\nTroels Bording is 28 years old and has written for Fastaval previoulsy as co-writer on Perker in 2009. He has been attending Fastaval since 2003, but this is the first time he braves scenario writing on his own. He has loved roleplaying since his very first game of Heroquest, which led to buying the first Danish translation of D&D in the early 90's. He has also jumped on the indie bandwagon and loves them all especially Mouseguard. His Danish employer has exiled him to Singapore, where he tries to make it big selling maps and books to passing ships.","description_en":"","author":["Troels Bording"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":3,"wp_id":0}},{"aktivitet_id":51,"afviklinger":[{"afvikling_id":6,"aktivitet_id":51,"start":{"day":"20","month":"4","year":"2011","h":"20","m":0},"end":{"day":"21","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":43,"aktivitet_id":51,"start":{"day":"23","month":"4","year":"2011","h":"11","m":0},"end":{"day":"23","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"The Venetian Tragedy","text_da":"The Venetian Tragedy is a game about lust, cruelty, madness and revenge. Designed to emulate Elizabethan and Jacobean revenge tragedies, it is a game that thrusts players into the roles of flawed characters with terrible agendas - in some cases, truly unspeakable agendas. The game ends when every character is dead, insane or imprisoned.\n \nA structured freeform game, The Venetian Tragedy relies heavily on player engagement and creativity. It should appeal to players who are comfortable with lots of narrative freedom and enjoy scene-chewing drama. You might find yourself deciding whether or not to murder your own father, or if true love is more valuable than the welfare of an entire kingdom. You may find your deepest secret betrayed to your worst enemy, or have poison poured in your ear as you sleep. You will certainly die, or go mad, or be locked away forever.\n \nThe Venetian Tragedy is a game for between four and six players. There is to Game Master, but a player comfortable with the rules is useful as a facilitator. A complete game should last about three hours.\n \nAbout the author\nJason Morningstar has been playing and designing games all his life. His company, Bully Pulpit Games, has produced award-winning roleplaying games for the past five years. \n\nWith Bully Pulpit, Jason has published The Shab Al-Hiri Roach, Grey Ranks (winner of the Diana Jones Award for Gaming Excellence and Indie RPG of the Year) and Fiasco (winner of a Judge's Choice Ennie award and Best Support in the Indie RPG Awards). He's also written for Steve Jackson Games and Pelgrane Press. He is a vocal American supporter of Nordic games and gaming, helping to popularize Vi aker Jeep and champion innovative exports like Montsegur 1244 and Archipelago II.","description_da":"","title_en":"The Venetian Tragedy","text_en":"The Venetian Tragedy is a game about lust, cruelty, madness and revenge. Designed to emulate Elizabethan and Jacobean revenge tragedies, it is a game that thrusts players into the roles of flawed characters with terrible agendas - in some cases, truly unspeakable agendas. The game ends when every character is dead, insane or imprisoned.\n \nA structured freeform game, The Venetian Tragedy relies heavily on player engagement and creativity. It should appeal to players who are comfortable with lots of narrative freedom and enjoy scene-chewing drama. You might find yourself deciding whether or not to murder your own father, or if true love is more valuable than the welfare of an entire kingdom. You may find your deepest secret betrayed to your worst enemy, or have poison poured in your ear as you sleep. You will certainly die, or go mad, or be locked away forever.\n \nThe Venetian Tragedy is a game for between four and six players. There is to Game Master, but a player comfortable with the rules is useful as a facilitator. A complete game should last about three hours.\n \nAbout the author\nJason Morningstar has been playing and designing games all his life. His company, Bully Pulpit Games, has produced award-winning roleplaying games for the past five years. \n\nWith Bully Pulpit, Jason has published The Shab Al-Hiri Roach, Grey Ranks (winner of the Diana Jones Award for Gaming Excellence and Indie RPG of the Year) and Fiasco (winner of a Judge's Choice Ennie award and Best Support in the Indie RPG Awards). He's also written for Steve Jackson Games and Pelgrane Press. He is a vocal American supporter of Nordic games and gaming, helping to popularize Vi aker Jeep and champion innovative exports like Montsegur 1244 and Archipelago II.","description_en":"","author":["Jason Morningstar"],"price":20,"min_player":4,"max_player":6,"type":"rolle","play_hours":5,"wp_id":0}},{"aktivitet_id":52,"afviklinger":[{"afvikling_id":4,"aktivitet_id":52,"start":{"day":"20","month":"4","year":"2011","h":"20","m":0},"end":{"day":"21","month":"4","year":"2011","h":"1","m":0},"linked":0},{"afvikling_id":46,"aktivitet_id":52,"start":{"day":"23","month":"4","year":"2011","h":"11","m":0},"end":{"day":"23","month":"4","year":"2011","h":"16","m":0},"linked":0}],"info":{"title_da":"Velkommen til friheden","text_da":"\"Har du nogensinde f\u00f8lt at du ikke har kontrol over dit eget liv? Har du lyst til virkelig frihed? Er du parat til friheden? T\u00f8r du g\u00f8re det n\u00f8dvendige? T\u00f8r du trykke p\u00e5 aftr\u00e6kkeren? S\u00e5 meld dig til Operation Friheden!\nVi har ingen registrering!\nVi har ingen ledelse!\nVi har knap nok nogen organisation!\nOg vi har da slet ikke nogen, der fort\u00e6ller dig hvad DU skal g\u00f8re!\nHvis du har lyst til at v\u00e6re et frit menneske, s\u00e5 meld dig til Operation Friheden! Velkommen til!\"\nFem forskellige mennesker sidder et sted i USA og l\u00e6gger planer for deres vej til friheden. De er en celle i Operation Friheden. Fem mennesker, der har forskellige ideer om hvad frihed er og vejen til friheden.Deres vej til friheden er af en s\u00e5dan karakter at de kun kan g\u00e5 den sammen, is\u00e6r fordi de er eneste, som forst\u00e5r hinandens trang til frihed.\n\n\"Velkommen til Friheden\" er et spillerstyret action\/drama-scenarie. Der er en ramme i form af regler, som skaber strukturen for spillet og spillederen til at v\u00e6re sparringspartner, men det er spillerne, der skaber historieren i f\u00e6llesskab. Man spiller b\u00e5de hurtige diskussioner om den rigtige vej til friheden og action som en konsekvens af diskussionen. Der er ikke nogen fastlagt gruppe, men en samling af spilpersoner, hvor man selv v\u00e6lger en.\nFakta \nSystem: Hjemmelavet.\nGenre: Action\/Drama (ogs\u00e5 kendt som rock'n'roll).\nVarighed: 2-3 timer.\nSpillere: 5.\nSpilledertype: V\u00e6r sparringspartner og give spillerne modspil, men v\u00e6r samtidig ogs\u00e5 parat p\u00e5 at overlade historien i spillernes h\u00e6nder.\nSpillertype: V\u00e6r forberedt p\u00e5 at spille med og spille imod de andre spillere inden for spillets rammer og regler.","description_da":"","title_en":"Welcome to Freedom","text_en":"\u00ef\u00bd\u00a1\u00ef\u00bd\u00b0Have you ever felt that you aren't in control of your own life? Do you want real freedom? Are you ready for freedom? Will you do what is necessary? Do you dare pull the trigger? Sign up for Operation Freedom!\nThere's no registration!\nThere's no management!\nThere's barely an organization!\nAnd there's certainly no one telling YOU what to do!\nIf you want to be a free person, the sign up for Operation Freedom! Welcome!\"\n\nFive different people somewhere in the US are planning their road to freedom. They are a cell of Operation Freedom. Five people, with different opinions on what freedom and the road there is. Their road is of a such nature that they can only travel it together, especially since they are the only ones who understand their mutual desire for freedom.\n\n\"Welcome to Freedom\" is a player-controlled action\/drama scenario. There is a framework set by rules, creating the structure for the game and the game master to be a sparring partner, but it is the players who create the story between them. There will both be fast discussions about the true road to freedom, and action as a consequence of the discussion. There is no premade group, but a collection of characters from which to choose.\n\nFacts\nSystem: Homemade\nGenre: Action\/Drama (also known as rock'n'roll).\nDuration: 2-3 hours\nNumber of players: 5\nType of game master: Be a sparring partner and give the players some opposition, but also be ready to leave the story in the hands of the players\nType of player: Be prepared to play with and against the other players within the setting and rules of the scenario.","description_en":"","author":["Thais Munk"],"price":20,"min_player":5,"max_player":5,"type":"rolle","play_hours":3,"wp_id":0}},{"aktivitet_id":53,"afviklinger":[{"afvikling_id":40,"aktivitet_id":53,"start":{"day":"23","month":"4","year":"2011","h":"0","m":0},"end":{"day":"23","month":"4","year":"2011","h":"5","m":0},"linked":0}],"info":{"title_da":"Z.A.W - Zombie Action Wrestling","text_da":"ombie Action Wrestling er den ultimative underholdningsoplevelse. Se alle dine gamle favoritter, nu ud\u00f8de og klar til at levere piledrivers som aldrig f\u00f8r.\n\nTakket v\u00e6re den f\u00f8rste zombie-formel (vi beklager ubehagelighederne i 2012-13) lover vi et liv efter karrieren - uanset om stjernerne er levende eller d\u00f8de.\n\nSlut med wretling-tragedier. Med en underskrift nu, kan din krop sikre dine kolleger og din familie et v\u00e6rdigt liv, og garantere dig ud\u00f8delighed hos fans'ene - for evigt!\n---\nH\u00e6sbl\u00e6sende in-ring action \n\nNervepirrende gys\n\nBrains, brains, brains!\n---\nEn k\u00e6rlig grind-night pastche med masser af gys, brains og in-ring action for fire spillere og en spilleder. Z.A.W. blander lejligheden til at spille zombie med hurtigt, komisk og uforpligtende game-design. Kort sagt: alt det bedste fra professionel wrestling - nu med levende d\u00f8de! \n\nT\u00f8r du v\u00e6re med til... Zombie Action Wrestling?!?\n\nEkstra: Alle kan l\u00e6re ZAW-ringens regler at kende p\u00e5 den h\u00e5rde m\u00e5de. ZAWs zombie-wrestling mekanik er et underholdende selvst\u00e6ndigt spil. Der vil v\u00e6re eksemplarer at finde i grind-loungen. \n\nFakta\nSpiltid: 2-3 timer\nAntal spillere: 4\nGenre: Grindnight, Horror, Komedie, Sportsfilm\nSpillertype: Zombie-elskere, wrestling-fans, og alle der er friske p\u00e5 en god gang genre mash-up, samlet om en l\u00e6kker kortmekanik. \nStore genre-dele af scenariet er p\u00e5 engelsk.\nSpilledertype: Dommer og instigator. Du har god timing, genre\u00f8je og kan lide at dit rollespil suppleres af spilmekanik.\n\nOm forfatterne\nCarsten, Sigurd og Andreas har v\u00e6ret venner, siden de m\u00f8dtes i Odense back in the good old days. Siden er de alle flygtet til K\u00f8benhavn. Dette er deres f\u00f8rste scenarie sammen.","description_da":"","title_en":"Z.A.W. - return of the wrestling dead","text_en":"Zombie Action Wrestling is the ultimate entertainment experience. See all your old favorites, now undead and ready to lay the smackdown like never before.\n \nThanks to the first zombie formula (we apologize for the inconveniences in 2012-13) we now promise a life after the career - no matter if the stars are alive or dead.\n\nNo more wrestling-tragedies. With a signature today, you can ensure a worthy life for your friends and family, and carve out true immortality with the fans - forever! \n---\nStunning in-ring action \n\nNerve-tickeling horror \n\nBrains, brains, brains!\n---\n\nA loving grind-night pastche with lots of horror, brains and in-ring action for four players and a game master. Z.A.W. mixes the opportunity to role-play a zombie with fast-paced game-design. In brief: All the best from professional wrestling - now with the living dead! \n\nDo you dare enter... Zombie Action Wrestling?!?\n\nGame available in English.\n\nExtra: Everyone can get to know ZAW the hard way. The zombie-wresting mechanic is a stand-alone game, which will be available in the grind-lounge. \n\nFacts\nPlay-time: 2-3 hours\nNumber of players: 4\nGenre: Grind night, Horror, Comedy, Sports-movie\nSpillertype: Zombie-lovers, wrestling-fans, and everyone who is up for a good old batch of genre mash-up centered on a fast-paced card-mechanic. \nThe card-game will be available in the grind-lounge, so everyone can get to know the tough laws of the ZAW-ring the hard way. \nGame-master type: Referee and instigator. You have good timing, a keen eye for genres and like your role-play supported by mechanics.\n\nAbout the authors\nCarsten, Sigurd og Andreas met in an insignificant Danish city back in the day, but have all escaped to Copenhagen since then. This is their first game together.","description_en":"","author":["Andreas Lieberoth","Carsten Andreasen","Sigurd Rubech"],"price":20,"min_player":4,"max_player":4,"type":"rolle","play_hours":3,"wp_id":0}}]